Project Zomboid

Project Zomboid

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Nuclear Future: An Experimental Nuclear Reactor
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Descripteurs de contenu : Contenu générique destiné aux adultes, Violence fréquente ou gore
Taille du fichier
Publié le
Mis à jour le
33.114 MB
11 juil. 2024 à 7h14
17 févr. à 2h45
104 notes de changement ( voir )

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Nuclear Future: An Experimental Nuclear Reactor

Description
Attention: Work in Progress

Mod V0.6 is out:
local hosted multiplayer should work now!
Check Patch notes.
Unfortunately, you'll need to start a new world/game to apply the update (wipe old saved data), as the update is not compatible with old savegames.


NOTE: This Mod is for B41.
B42 will be supported once other mods [that are required for this mod] have been updated for build 42.


Description:
In this mod, the survivors of the apocalypse can restart an abandoned experimental nuclear power plant and fill the lost city with light again.
The way to get there is not easy and requires searching for rare items throughout the city, improving your skills, crafting and repairing system components.
A careless approach to this responsibility can lead to a super disaster that not only you will regret.


Features of this Mod
This mod introduces several exciting new elements to the game:
  • Nuclear Future Map: Adds a new location at Cell (28,41).
  • Spawnpoint: A dedicated spawn location for the new content.
  • Game Mechanics:
  • Global Power
  • Power plant simulation, including maintenance and a facility security system.
  • Realistic consequences for player actions.
  • Custom Tiles: Unique objects, pictures, text etc. integrated into the environment.
  • Items:
    Includes new textures and models.
    Features an in-game map, components, literature, and more.
  • Recipes: Additional crafting options.
  • Loot Spawn: Dynamic spawning of new items.
  • Graphical Interfaces: Easy-to-use interfaces for interacting with new mechanics.
  • In-game Guide: A handy reference to help players navigate the new features.
  • Sounds: Custom audio effects to enhance immersion.
  • Synergizes with required mods for an improved overall experience.
  • Dynamic Difficulty Options: Scales to support solo or multiplayer (1+ players).

Single Player & Multiplayer
  • Singleplayer --> YES
  • Dedicated Multiplayer Server --> YES
  • Local Host Multiplayer Server (Your PC) -- YES, testing needed


Comment:
Hi everyone! This mod is still a work in progress, but I’m excited to share it with you. I’ve been working on it in my free time for almost a year, and it’s my first project like this!

Testing and debugging for both Single Player and Multiplayer has been time-consuming, so I can’t catch all the bugs alone. If you encounter any issues, please share the debug log (file, line, and issue). I’ll address them as I can, but non-critical updates may take some time.

Thanks for your patience and support as I continue learning and improving the mod!

Thanks:
Many thanks to the other modders who shared all these amazing mods with us and gave my mod the opportunity to interact with them.
  • throttlekitty's tiles by throttlekitty (required by this mod)
  • Daddy Dirkie's tiles by Daddy Dirkie dirks (required by this mod)
  • Simple UI library by MrBounty (required by this mod)
  • RadiatedZones by Atophite (required by this mod)
  • MoodleFramework and Speed Framework by Tchernobill (required by RadiatedZones mod)

Incompatibility
This mod is incompatible with:
  • Any other mod that uses Cell (28,41).
  • Mods that alter global power (electricity) settings.
This also applies to all map mods that have removed the pumps from these locations on the vanilla map: {X,Y,Z}
  • PosReactorExtPump[0] = {3741, 8428, 0} -- Doe Valley
  • PosReactorExtPump[1] = {5427, 6759, 0} -- Riverside
  • PosReactorExtPump[2] = {4506, 6077, 0} -- Riverside Top
  • PosReactorExtPump[3] = {14760, 4086, 0} -- Substation Pump System
  • PosReactorExtPump[4] = {14778, 4086, 0} -- Substation Pump System
  • PosReactorExtPump[5] = {11989, 7169, 0} -- West Point
At least 4 of the 6 coordinates must be in their original state on the map.

Permissions:
DO NOT REUPLOAD THIS MOD OR PARTS OF THIS MOD ON ANY PLATFORM.
Do not expect it to be functional or always online, as it is in development.

Known Issues:
The Geiger counter cannot detect ambient radiation when used inside the power plant building (via right-click).

Version:
V0.6.0.1

Workshop ID: 3286902127
Mod ID: NUCExperimentalReactor
Map Folder: NucMap
Discussions populaires Tout voir (4)
27
11 mai à 16h04
ÉPINGLÉ : BUG REPORT
Chaos
10
14 févr. à 12h14
ÉPINGLÉ : FAQ
Chaos
2
11 mai à 16h01
ÉPINGLÉ : "How to Configure a Dedicated Server"
Chaos
196 commentaires
NPC Il y a 2 heures 
What are the Coordinates to the thing, i cant find it
NotNashe 23 mai à 21h04 
Is there a way to make it explode?
DevNFPS 11 mai à 16h21 
@Chaos Will do! Thank you much!
Chaos  [créateur] 11 mai à 15h59 
@Kimchi Warrior
big thanks.

Im not done with the content, but some ideas need to wait till B42.
For B41 there is something in my mind, but have no time to work on it at the moment.
Chaos  [créateur] 11 mai à 15h55 
@DevNFPS
Refer your upload to this page. Be aware that the mod is not ready and can get patches und bug fixes in the future.
Chaos  [créateur] 11 mai à 15h52 
@DarkJrock
to remove zones in Radiated zones mod.
steamapps\common\ProjectZomboid\steamapps\workshop\content\108600\3019024205\mods\RadiatedZones\media
there is a text file "coordinates.txt" , open remove zone in the file, save.
Kimchi Warrior 6 mai à 17h24 
Among all the facility reactivation mods I've played, this one stands out with its exceptional quality and immersion. I truly want to applaud the mod developer for achieving this level of implementation in Build 41. If it evolves even further in Build 42, it could easily become one of the best mods out there.
DevNFPS 17 avr. à 9h49 
Hello, I would like to add this mod to our server which is running a standalone smaller version of Muldraugh. May I get your permission to reupload it unlisted?
DarkJrock 8 avr. à 17h13 
I beg you to allow this mod to work without Radiated zones. That mod broke something and I cant find it in the mods folder to remove zones, but it still causes me to get sick over and over. It bricked my save.
Chaos  [créateur] 27 mars à 17h13 
@Polly_Whale0814

that's something the player has to find out for himself