RimWorld

RimWorld

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GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
13.325 MB
Jul 9, 2024 @ 9:00pm
Jul 31 @ 10:21pm
34 Change Notes ( view )

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GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense

In 1 collection by GrahammerTek
GrahammerTek's Mods
14 items
Description


Tired of raiders showing up with the same old autopistol? Want a realistic gun mod with a little more "style"? Don't care about so called "Bloat? Then GTek has a supply of used, surplus sporting rifles with your name on it!

The calibers being listed in the screenshots is for CE users, but it also shows a good idea of how much damage they do. Note that certain weapons may appear too small or too large, as this was made with CE in mind which has its own weapon rendering system.

Known Issues:
For Combat Extended users: Due to the way that Rimworld detects mod files, having multiple versions of CE installed at the same time can lead to the CE patches not loading, causing guns to behave weirdly. If you have both the Steam version and the GitHub version of CE installed, you will have to delete one of them.



Q: Why can't I craft x weapon?
A: In order to cut down on taking up menu space, certain weapons which are simply cosmetic variants of the same gun or have extremely similar stats can only be found through trade or used by raiders. This also applies to civilian (semi-auto) variants of guns, weapons which simply would be extremely overpowered if they could be crafted for low cost, or weapons which aren't particularly useful in combat but could be fun to collect and spice up the typical raider loadout. With Vanilla Expanded Framework installed, you can remove these restrictions and make any gun you want by visiting the mod settings.

Q: Combat Extended Compatible?
A: Hell yeah it is.

Q: Why do my guns look weird?
A: Since this mod was made with Combat Extended in mind, certain weapons use CE's expanded rendering features to allow large guns to fit correctly on the colonist's shoulder. However, since vanilla doesn't have this feature this can cause certain guns (mostly very large ones) to look awkward when held. See last screenshot for examples.

Q: What happened to the melee weapons in the older version?
A: Since the melee side of the mod was mostly neglected, I decided to scrap them and save them for a separate release dedicated to melee. Expect to see it release, someday.

Q: Why did you decide to make this?
A: I only really made this mod so that pirate raids show up with more than just the same revolver every single time, and because for some reason every gun mod I've seen has that one gun that is super rare and exotic in real life with only like 0.5 of them made and in-game they show up in every raid. Plus, I've just noticed a strange lack of mods with guns that normal people actually use day-to-day. Instead, it's mostly military weapons and obscure prototypes, which I do love every once in a while, but I'm honestly just more interested in weapons I can legally own, which is why there's a larger emphasis on pistols and AR-15s here than any other workshop mod.

Q: May I make a suggestion?
A: Sure thing, though I have a very specific taste in firearms so don't feel too bad if it's not something I'm interested in.



Combat Extended
Muzzle Flash [Only with CE]
Vanilla Expanded Framework [For extra optional settings]


[ko-fi.com]

If you want to talk to me personally, contact grahammertek on Discord.
Popular Discussions View All (1)
53
Jul 31 @ 10:26pm
PINNED: Weapon Suggestions
GrahammerTek
232 Comments
I suggest removing the laser effect on the weapon, it doesn't look ethical in my opinion. And just leave the nozzle without a green or red line.
Winchi <Ꙃ> Aug 1 @ 4:45am 
I hope there will be more CE guns replacements. I want to see SVD, PKM, RPD, SKS, M60, M249, AK-74 and AK-12 , FN FAL and etc from you. Your sprites are such a good balance between high detalization and slight vanilla-esque look.
cody Jul 29 @ 2:15pm 
The gun models in this mod look pretty good, I’m especially fond of the m27 considering its rarity in gun mods
cody Jul 29 @ 2:12pm 
When will the next update release?
GrahammerTek  [author] Jul 29 @ 4:03am 
@Ava - Make sure to delete/unsubscribe from any older versions of CE, since having multiple versions of the same mod installed confuses the game and causes it to not load the files properly. I use this mod with the dev branch of CE and it works normally.

@cody - Will add some Staccato pistols in the next update very soon.
Ava Jul 29 @ 1:44am 
Does not seem to be compatible with dev branch CE (at least the MP5K-PDW is not compatible) at the moment - the gun is not patched for CE
Tree Jul 28 @ 2:06pm 
thank you for this mod. It would be even better if it worked with Muzzle Flash without CE.:steamsad:
cody Jul 27 @ 8:01pm 
Is staccato in this mod?
GrahammerTek  [author] Jul 20 @ 12:56pm 
Oh yeah, that should be an easy fix. Sorry about that.
flyfire2002 Jul 20 @ 11:13am 
Oh and in game these things would show up with no graphics, or a white square when being hauled. In Simple Sidearms they would again show up with no graphics, but also with an offset slot in the sidearm bar.