RimWorld

RimWorld

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GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
12.688 MB
Jul 9, 2024 @ 9:00pm
Jul 20 @ 1:09pm
33 Change Notes ( view )

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GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense

In 1 collection by GrahammerTek
GrahammerTek's Mods
14 items
Description


Tired of raiders showing up with the same old autopistol? Want a realistic gun mod with a little more "style"? Don't care about so called "Bloat? Then GTek has a supply of used, surplus sporting rifles with your name on it!

The calibers being listed in the screenshots is for CE users, but it also shows a good idea of how much damage they do. Note that certain weapons may appear too small or too large, as this was made with CE in mind which has its own weapon rendering system.

Known Issues:
For Combat Extended users: Due to the way that Rimworld detects mod files, having multiple versions of CE installed at the same time can lead to the CE patches not loading, causing guns to behave weirdly. If you have both the Steam version and the GitHub version of CE installed, you will have to delete one of them.



Q: Why can't I craft x weapon?
A: In order to cut down on taking up menu space, certain weapons which are simply cosmetic variants of the same gun or have extremely similar stats can only be found through trade or used by raiders. This also applies to civilian (semi-auto) variants of guns, weapons which simply would be extremely overpowered if they could be crafted for low cost, or weapons which aren't particularly useful in combat but could be fun to collect and spice up the typical raider loadout. With Vanilla Expanded Framework installed, you can remove these restrictions and make any gun you want by visiting the mod settings.

Q: Combat Extended Compatible?
A: Hell yeah it is.

Q: Why do my guns look weird?
A: Since this mod was made with Combat Extended in mind, certain weapons use CE's expanded rendering features to allow large guns to fit correctly on the colonist's shoulder. However, since vanilla doesn't have this feature this can cause certain guns (mostly very large ones) to look awkward when held. See last screenshot for examples.

Q: What happened to the melee weapons in the older version?
A: Since the melee side of the mod was mostly neglected, I decided to scrap them and save them for a separate release dedicated to melee. Expect to see it release, someday.

Q: Why did you decide to make this?
A: I only really made this mod so that pirate raids show up with more than just the same revolver every single time, and because for some reason every gun mod I've seen has that one gun that is super rare and exotic in real life with only like 0.5 of them made and in-game they show up in every raid. Plus, I've just noticed a strange lack of mods with guns that normal people actually use day-to-day. Instead, it's mostly military weapons and obscure prototypes, which I do love every once in a while, but I'm honestly just more interested in weapons I can legally own, which is why there's a larger emphasis on pistols and AR-15s here than any other workshop mod.

Q: May I make a suggestion?
A: Sure thing, though I have a very specific taste in firearms so don't feel too bad if it's not something I'm interested in.



Combat Extended
Muzzle Flash [Only with CE]
Vanilla Expanded Framework [For extra optional settings]


[ko-fi.com]

If you want to talk to me personally, contact grahammertek on Discord.
Popular Discussions View All (1)
49
Jul 17 @ 4:33pm
PINNED: Weapon Suggestions
GrahammerTek
224 Comments
GrahammerTek  [author] Jul 20 @ 12:56pm 
Oh yeah, that should be an easy fix. Sorry about that.
flyfire2002 Jul 20 @ 11:13am 
Oh and in game these things would show up with no graphics, or a white square when being hauled. In Simple Sidearms they would again show up with no graphics, but also with an offset slot in the sidearm bar.
flyfire2002 Jul 20 @ 11:12am 
Hmmmmm for 1.5 (with CE; didn't test vanilla) the following weapon's GraphicData path was not updated to the new path (or changed incorrectly in the case of S&W Model 460V):

log line e.g.: Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/ColtPython in any active mod or in base resources.

ColtPython
ColtPython_Blued
ColtDeltaElite
Glock17
Glock17_Grn
Glock17Switch
Glock19
Glock19_MOS
SW460V
flippnfadoodle Jul 20 @ 6:13am 
Yooo awesome update with sorting. Love to see it! :steamthumbsup::steamthumbsup:
bakezD Jul 18 @ 3:44pm 
I'll prob just write myself a patch to do this locally (should be easy enough for me with the tags you already set up) but little feature request/suggestion; having these weapons in their own category/categories on the workbench instead of just in the general ranged tag would be goated. example: ranged>gtek>cqb>rifles>heavy dropdowns. Not a major issue obviously but does make the workbench menu look nice and clean. Putting them in their own unique bench works too ofc but with the constraints of space on the gravship, I have enough modded workbenches as it is and it can be a pita to code/get art for it.
Execeedx Jul 16 @ 1:42pm 
After update 1.6, I've found some problems with the mod, with show me your hands mod 3/4 of the weapons won't show up in the mod option (just empty) in their database. Also when spawning the weapons with Dev mode it cause lots of red error in the logs and spawn just the name of the weapon (invisible). These error both in 1.6 and reverting back to 1.5 version. I'm still checking if there's any mod causing the conflict. By far one of my best weapon I've ever used!!
Count Ejacula Jul 16 @ 9:43am 
I saw in the changelog you mention that Odyssey inspired you to make more variants. Do you think it would be possible to make these guns compatible with the new unique weapon system or would that be too much work?
flippnfadoodle Jul 16 @ 4:28am 
Awesome mod love to see that you are adding more weapon variants!! Thank you for your work
Sanakara Jul 15 @ 9:09pm 
Maybe you could find some time and interest in the future in making also some more sci-fi style weapons... bolters, gauss guns, spacer weapons, etc. Such a weapon pack with the quality of this guns would be for sure amazing.
Bastion Jul 14 @ 11:44am 
Thanks for Updating , you are the goat