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Rapportera problem med översättningen
I've found the mod associated with this error. It's Research Reinvented. The error doesn't occur when this mod is used alone, but it does happen when its add-on mod, Research Reinvented: Stepping Stones, is included.
Research Reinvented : https://steamcommunity.com/sharedfiles/filedetails/?id=2868392160
Research Reinvented: Stepping Stones : https://steamcommunity.com/sharedfiles/filedetails/?id=2868389782
I'll also share this error with the modder of the aforementioned mod.
Thank you for your hard work. I'm also really enjoying your other mods, like Visible Wealth and Visible Raid Points!
I'm currently using various mods and testing them by adding and removing them one by one. The error details I've confirmed through Gemini are as follows.
You're encountering two related errors in your RimWorld 1.6 mod, likely due to how it handles core game data.
The "Created FloatMenu with no options" error in Defaults.PlantType.PlantTypeUtility:DrawPlantButton means your mod tries to show a plant selection menu, but the plant list is empty. This is probably a symptom of an underlying data retrieval problem.
This ties into the NullReferenceException from your StatWorker.GetExplanationFinalizePart patch when hovering over drugs. Both errors point to your mod failing to properly access or process ThingDef data (plants, drugs) in RimWorld 1.6.
It seems internal code changes in RimWorld 1.6 have impacted StatWorker or ThingDef data access, and your mod's patches aren't adapting.
NullReferenceException on drug descriptions: When hovering over drug explanations in the settings, I get a NullReferenceException related to StatWorker.GetExplanationFinalizePart (your mod's transpiler patch). This happens in the main menu settings.
"FloatMenu with no options" on plant list: When trying to access the "Default plant type for new growing zones" setting, the game throws "Created FloatMenu with no options. Closing." from PlantTypeUtility:DrawPlantButton.
Both errors seem to point to issues with how the mod interacts with RimWorld 1.6's data handling for stats/definitions and populating UI lists. Given the experimental status, I wanted to bring this to your attention.
Thanks for your work!