边缘世界 RimWorld

边缘世界 RimWorld

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1trickPwnyta's Defaults
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
1.407 MB
2024 年 7 月 8 日 下午 5:21
7 月 31 日 下午 4:45
23 项改动说明 ( 查看 )

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1trickPwnyta's Defaults

描述
Description
Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more? This mod allows you to customize various default settings to use during gameplay, such as the default schedules your colonists will assume. See below for a full list of settings.

Compatibility
Supports all DLC and can be safely added mid-playthrough, however many settings will only apply to new colonies.

Full list of settings
  • Storyteller settings: Set the default storyteller/difficulty settings to use for a new colony, including custom difficulty settings.
  • World settings: Set the default world and map settings to use for a new colony.
  • Colonist schedules: Set custom default schedules for colonists. You can create alternating schedules and the mod will cycle between them when assigning them to new colonists.
  • Policies: Set custom default apparel, food, drug, and reading policies that will be copied to each new colony.
  • Baby feeding settings: Set the default autofeed setting for colonists based on relationship to baby and whether they are lactating. Also allows you to set which foods babies can be fed by default.
  • Medicine settings: Set the default medicine settings to use for a new colony as well as the type and amount of medicine that new colonists will carry.
  • Reward preferences: Set the default reward preferences to use for a new colony.
  • Expanded resource categories: Set which resource tree categories are expanded by default in categorized mode.
  • Storage settings: Configure the default settings for stockpile zones, dumping stockpile zones, and storage buildings such as shelves. You can also create your own custom stockpile zone types with their own settings.
  • Workbench bills: Set default bills for workbenches that will populate automatically upon building a workbench.
  • Allowed areas: Create default allowed areas for new colonies and control which types of pawns get automatically assigned to which areas.
  • Hostility response: Set the default hostility response to use for new colonists.
  • Pregnancy approach: Set the default pregnancy approach that new romantic colonist relationships will take.
  • Auto rebuild setting: Set the default auto-rebuild setting to use for a new colony.
  • Auto home area setting: Set the default auto-home area setting to use for a new colony.
  • Use manual work priorities by default: You can do this.
  • Plant type: Set the default plant type for new growing zones.
  • Temperature targets: Set the default temperature targets for heaters and coolers.
  • Mech work modes: Set the default work modes for the initial two mechanitor control groups as well as a mode for all additional control groups granted by control sublinks.



Updates
07/31/2025: Allow uncapping workbench bills in global bill settings (vanilla caps at 15), UI changes, bug fixes, added compatibility with Better Workbench Management, No Pause Challenge, Mod Options Sort, and RimForge.
07/31/2025: Massive overhaul! Brand new searchable and categorized settings UI with additional features, various bug fixes, and new settings for default allowed areas, baby feeding, and mech work modes.
07/26/2025: Add compatibility with Research Reinvented: Stepping Stones, fix drug info card bug
07/03/2025: Remove pregnancy approach option if Biotech not enabled
06/12/2025: Fixed position of policy lock icon, updated OOTB default policies to match the new vanilla ones.
06/12/2025: Updated to 1.6, fixed some minor bugs
05/05/2025: Add mod compatibility with Research Reinvented and Mines 2.0
04/24/2025: Fix bug that breaks atmospheric heaters
04/10/2025: Add compatibility with mods that increase max skill level, add null check when building new workbenches
04/09/2025: Add default workbench bills
04/03/2025: Fix bug where default shelf settings apply to non-shelf buildings such as nutrient paste hoppers
03/08/2025: Fix bug where hidden factions are duplicated
01/26/2025: Add default reading policies, pregnancy approach, target temperature, and shelf settings. Add button to set a policy as default. Add settings locks.
01/08/2025: Add null pawn check when setting hostility response
11/05/2024: Add setting for whether guests will be set to carry medicine automatically
10/29/2024: Fix issue when world settings include more than one of same faction type
10/10/2024: Add default food policies
09/21/2024: Add extra error check
09/11/2024: Added default drug policies
08/20/2024: Added default apparel policies
08/02/2024: Added default map settings
07/31/2024: Fixed bug that prevented hidden factions from being generated
07/23/2024: Fixed bug that caused incompatibility with the Blueprints mod, added error handling for situations where previously installed mods or DLCs are removed.

Credits
  • Settings category icons: Jerek Dain
  • Mod icon: @mouse_draws
229 条留言
[岗] Señiorita woofers 8 月 1 日 上午 11:33 
W mod update btw. Cant play without this
Magian 8 月 1 日 上午 5:23 
Surgeol 7 月 27 日 上午 3:21 
excellent mod, save me lots of time:steamthumbsup:
1trickPwnyta  [作者] 7 月 27 日 上午 1:26 
@juako That's going to be included in the next big update. You can check it out now at https://steamcommunity.com/sharedfiles/filedetails/?id=3522445452
juako 7 月 26 日 下午 11:18 
great mod. would it be possible to add more starting zones other than home and area1 ? i do a lot of playthroughs and it would be very helpful to have zones pre-colored and named
Reel 7 月 25 日 下午 10:00 
Incredible mod, thanks for all the hard work!
PeteTimesSix 7 月 25 日 上午 7:10 
Cant confirm on a phone, but my first guess is that it's related to Stepping Stones locking all plants a growing zone can grow behind a new early research (I have a harmony patch that sets the growing zone plant to grass, otherwise the game takes that poorly by default).
눈꽃잎 7 月 25 日 上午 5:21 
Hello,

I've found the mod associated with this error. It's Research Reinvented. The error doesn't occur when this mod is used alone, but it does happen when its add-on mod, Research Reinvented: Stepping Stones, is included.

Research Reinvented : https://steamcommunity.com/sharedfiles/filedetails/?id=2868392160
Research Reinvented: Stepping Stones : https://steamcommunity.com/sharedfiles/filedetails/?id=2868389782

I'll also share this error with the modder of the aforementioned mod.

Thank you for your hard work. I'm also really enjoying your other mods, like Visible Wealth and Visible Raid Points!
눈꽃잎 7 月 25 日 上午 4:50 
Hello! I can give you more details about the plant list issue.

I'm currently using various mods and testing them by adding and removing them one by one. The error details I've confirmed through Gemini are as follows.

You're encountering two related errors in your RimWorld 1.6 mod, likely due to how it handles core game data.

The "Created FloatMenu with no options" error in Defaults.PlantType.PlantTypeUtility:DrawPlantButton means your mod tries to show a plant selection menu, but the plant list is empty. This is probably a symptom of an underlying data retrieval problem.

This ties into the NullReferenceException from your StatWorker.GetExplanationFinalizePart patch when hovering over drugs. Both errors point to your mod failing to properly access or process ThingDef data (plants, drugs) in RimWorld 1.6.

It seems internal code changes in RimWorld 1.6 have impacted StatWorker or ThingDef data access, and your mod's patches aren't adapting.
1trickPwnyta  [作者] 7 月 25 日 上午 2:24 
@눈꽃잎 Thanks for reporting! For the drug policy thing, I can see what the problem is and I'll fix it in the next update. For the plant thing, I'm not getting that error. Are you using any other mods? Maybe there is a conflict?