RimWorld
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Ideo Roles Don't Forbid Work
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Mod, 1.5, 1.6
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260.135 KB
8 JUL 2024 a las 7:44 a. m.
14 JUL a las 8:31 a. m.
15 notas sobre cambios ( ver )
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Ideo Roles Don't Forbid Work

Descripción
"Hey, we really need some help building these walls here!"

"Nope, can't help you. I'm a Shooting Specialist. Don't know how to build. Don't know how to mine, either."

Enough of that nonsense! This simple patch removes the forbidden work from all specialist roles. Specialists no longer have some sort of hatred for other work types just because they're good at what they do. This requires the Ideology DLC. Safe to add or remove mid-game. Feel free to request support for a specific mod, and I'll see if I can patch it.

(The in-game role descriptions still say they will refuse to do other work types. Simply ignore it, they'll work.)

===Special Thanks!===
SP4RTAN: Took the time to help add mod options!

You refuse to cook because you're good with melee weapons? Okay, buddy.
117 comentarios
Birisi 13 SEP a las 1:03 p. m. 
its simple but effective
Karma 9 SEP a las 1:18 p. m. 
Based Niko PFP! Thanks for the mod <3
Deep 28 AGO a las 7:04 a. m. 
xD balance is an unknown thing for some of you.
Bode 20 AGO a las 7:19 a. m. 
thank you! this mod is great! Production specialists can't do plant work so their skill is set to 0 and suddenly they now take ages to cut down trees when building stuff
Heavy & Ze Medic 23 JUL a las 5:33 p. m. 
I think what I did was I downloaded this one because the one I was originally using wasn't updated to 1.6 yet, but when it did, I just added it back to my modlist and forgot to remove this one.
Kattalisk  [autor] 23 JUL a las 4:48 p. m. 
All good, simple mistake to make!
Heavy & Ze Medic 23 JUL a las 3:05 p. m. 
Turns out I had another mod that did the same thing as this one, but never noticed.

In short, I'm just dumb.
Heavy & Ze Medic 23 JUL a las 10:25 a. m. 
If I figure it out, I'll let you know.
Heavy & Ze Medic 23 JUL a las 10:25 a. m. 
Strange. I wonder what it is.
Kattalisk  [autor] 23 JUL a las 5:33 a. m. 
I don't seem to get any errors on my end. My only guess could be a mod conflict, but I'm not sure what