RimWorld
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Ideo Roles Don't Forbid Work
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Mod, 1.5, 1.6
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8 juil. 2024 à 7h44
14 juil. à 8h31
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Ideo Roles Don't Forbid Work

Description
"Hey, we really need some help building these walls here!"

"Nope, can't help you. I'm a Shooting Specialist. Don't know how to build. Don't know how to mine, either."

Enough of that nonsense! This simple patch removes the forbidden work from all specialist roles. Specialists no longer have some sort of hatred for other work types just because they're good at what they do. This requires the Ideology DLC. Safe to add or remove mid-game. Feel free to request support for a specific mod, and I'll see if I can patch it.

(The in-game role descriptions still say they will refuse to do other work types. Simply ignore it, they'll work.)

===Special Thanks!===
SP4RTAN: Took the time to help add mod options!

You refuse to cook because you're good with melee weapons? Okay, buddy.
117 commentaires
Birisi 13 sept. à 13h03 
its simple but effective
Karma 9 sept. à 13h18 
Based Niko PFP! Thanks for the mod <3
Deep 28 aout à 7h04 
xD balance is an unknown thing for some of you.
Bode 20 aout à 7h19 
thank you! this mod is great! Production specialists can't do plant work so their skill is set to 0 and suddenly they now take ages to cut down trees when building stuff
Heavy & Ze Medic 23 juil. à 17h33 
I think what I did was I downloaded this one because the one I was originally using wasn't updated to 1.6 yet, but when it did, I just added it back to my modlist and forgot to remove this one.
Kattalisk  [créateur] 23 juil. à 16h48 
All good, simple mistake to make!
Heavy & Ze Medic 23 juil. à 15h05 
Turns out I had another mod that did the same thing as this one, but never noticed.

In short, I'm just dumb.
Heavy & Ze Medic 23 juil. à 10h25 
If I figure it out, I'll let you know.
Heavy & Ze Medic 23 juil. à 10h25 
Strange. I wonder what it is.
Kattalisk  [créateur] 23 juil. à 5h33 
I don't seem to get any errors on my end. My only guess could be a mod conflict, but I'm not sure what