RimWorld

RimWorld

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Ideo Roles Don't Forbid Work
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Mod, 1.5, 1.6
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Jul 8, 2024 @ 7:44am
Jun 27 @ 4:52am
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Ideo Roles Don't Forbid Work

Description
"Hey, we really need some help building these walls here!"

"Nope, can't help you. I'm a Shooting Specialist. Don't know how to build. Don't know how to mine, either."

Enough of that nonsense! This simple patch removes the forbidden work from all specialist roles. Specialists no longer have some sort of hatred for other work types just because they're good at what they do. This requires the Ideology DLC. Safe to add or remove mid-game. Feel free to request support for a specific mod, and I'll see if I can patch it.

(The in-game role descriptions still say they will refuse to do other work types. Simply ignore it, they'll work.)

===Special Thanks!===
SP4RTAN: Took the time to help add mod options!

You refuse to cook because you're good with melee weapons? Okay, buddy.
82 Comments
Sweet Jul 1 @ 2:13am 
I am a doctor, not a '___' - Medical specialist, probably
Kattalisk  [author] Jun 24 @ 12:27pm 
Updated to 1.6
Kattalisk  [author] Jun 23 @ 3:14pm 
Magic Not yet, as the Vanilla Expanded Framework hasn't been updated to 1.6, but I will update this mod as soon as I'm able
Magıc Jun 23 @ 2:58pm 
is this working for 1.6?
Puppies_Eat_Beans Jun 6 @ 3:59pm 
gave my main combatant a persona mono sword and then i gave the shooting specialist realizing afterward making it useless
Mewffa Jun 2 @ 11:21am 
This is a colony saver. I gave my only cook the farmer specialist role, because I overlooked the disabled tasks saying "cooking". I assumed that someone who takes care of the farms, can still cook.
Kattalisk  [author] May 21 @ 1:46pm 
I'd like to have an optional, small morale impact, I just haven't gotten around to it. I might try here soon, but there's a chance nothing comes of it.
Ġedryht of Wōden May 21 @ 7:58am 
Well what if there's a -5 morale impact on them doing unsuitable work? Then you could rewrite the in-game role description to say they will be unhappy with doing the specified work instead.
Then it'd still keep the strategy of maintaining roles whilst still allowing them to contribute to your colonies productivity when needed, or if their skill is high enough it's worth the morale penalty.
BLAZE_WRAITH May 19 @ 12:39am 
thank you very much
Kattalisk  [author] May 18 @ 2:39pm 
Nevermind, I think I got it. I've patched the "Millitarism Meme" roles and updated the mod.