RimWorld
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Ideo Roles Don't Forbid Work
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Mod, 1.5, 1.6
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8 jul 2024 om 7:44
27 jun om 4:52
13 wijzigingsnotities (weergeven)
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Ideo Roles Don't Forbid Work

Omschrijving
"Hey, we really need some help building these walls here!"

"Nope, can't help you. I'm a Shooting Specialist. Don't know how to build. Don't know how to mine, either."

Enough of that nonsense! This simple patch removes the forbidden work from all specialist roles. Specialists no longer have some sort of hatred for other work types just because they're good at what they do. This requires the Ideology DLC. Safe to add or remove mid-game. Feel free to request support for a specific mod, and I'll see if I can patch it.

(The in-game role descriptions still say they will refuse to do other work types. Simply ignore it, they'll work.)

===Special Thanks!===
SP4RTAN: Took the time to help add mod options!

You refuse to cook because you're good with melee weapons? Okay, buddy.
82 opmerkingen
Sweet 1 jul om 2:13 
I am a doctor, not a '___' - Medical specialist, probably
Kattalisk  [auteur] 24 jun om 12:27 
Updated to 1.6
Kattalisk  [auteur] 23 jun om 15:14 
Magic Not yet, as the Vanilla Expanded Framework hasn't been updated to 1.6, but I will update this mod as soon as I'm able
Magıc 23 jun om 14:58 
is this working for 1.6?
Puppies_Eat_Beans 6 jun om 15:59 
gave my main combatant a persona mono sword and then i gave the shooting specialist realizing afterward making it useless
Mewffa 2 jun om 11:21 
This is a colony saver. I gave my only cook the farmer specialist role, because I overlooked the disabled tasks saying "cooking". I assumed that someone who takes care of the farms, can still cook.
Kattalisk  [auteur] 21 mei om 13:46 
I'd like to have an optional, small morale impact, I just haven't gotten around to it. I might try here soon, but there's a chance nothing comes of it.
Ġedryht of Wōden 21 mei om 7:58 
Well what if there's a -5 morale impact on them doing unsuitable work? Then you could rewrite the in-game role description to say they will be unhappy with doing the specified work instead.
Then it'd still keep the strategy of maintaining roles whilst still allowing them to contribute to your colonies productivity when needed, or if their skill is high enough it's worth the morale penalty.
BLAZE_WRAITH 19 mei om 0:39 
thank you very much
Kattalisk  [auteur] 18 mei om 14:39 
Nevermind, I think I got it. I've patched the "Millitarism Meme" roles and updated the mod.