Call to Arms

Call to Arms

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Shell Yeet - Eject Shell Script
   
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4.322 MB
4. juli 2024 kl. 2.24
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Shell Yeet - Eject Shell Script

Beskrivelse
This mod introduces a basic Eject Shell Script for personal use, modeled after the one in Gates of Hell. Due to the lack of a proper shell ejection point in Call to Arms models, the script currently uses the Visor 1 on vehicles for shell ejection, which may look a bit unusual.

This mod serves as a guide for those interested in adding shell ejection to their vehicles. It includes two example vehicles: the BMP for the autocannon script and the Stryker for the standard script.

To use this mod, add the following properties to the vehicle you want to have shell ejection:

"Shell_eject": This property enables shell ejection with dust effects when the shell hits the ground and the sound of the shell hitting the ground.
"Shell_ejectauto": This property enables shell ejection without sound or dust effects, suitable for high-intensity shell drops like autocannon
7 kommentarer
dgn 3. sep. 2024 kl. 13.21 
Nice mod !
Thanks for it.
Cheers.
Cynicus Nihilisticus Paradoxus  [skaper] 8. aug. 2024 kl. 7.17 
I don't know at what level your modding skills are, however, the only advice I can really give is look at the two vehicles that I modded that came with the mod.

See how they are set up and then work your way back from there.
fizrastvor 8. aug. 2024 kl. 7.11 
Not working
fizrastvor 4. aug. 2024 kl. 23.44 
Thx, I’ll try this today
Cynicus Nihilisticus Paradoxus  [skaper] 4. aug. 2024 kl. 20.32 
1st make a backup of the files that you want to edit. Second activate mod, 3rd go into SteamLibrary\steamapps\common\Call to Arms\resource\entity. Use 7zip of something similar to open up entity.pak.

Go into -vehicles, choose faction and vehicle you want to add it to. open up the .def file of vehicle you want to edit. To the line {props} add "Shell_eject" or "Shell_ejectauto" depending on which one you want.

It should like this {props "tank" "turret" "turret_rotator" "vision_vehicle_high" "muzzle_zenite" "captor" Shell_eject"}

Save, make sure it updates the Archive and then it should work.
fizrastvor 4. aug. 2024 kl. 13.36 
how?you can show an example of how to add this
OJ_Tasso 30. juli 2024 kl. 20.57 
how nice