Call to Arms

Call to Arms

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Shell Yeet - Eject Shell Script
   
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4.322 MB
Jul 4, 2024 @ 2:24am
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Shell Yeet - Eject Shell Script

Description
This mod introduces a basic Eject Shell Script for personal use, modeled after the one in Gates of Hell. Due to the lack of a proper shell ejection point in Call to Arms models, the script currently uses the Visor 1 on vehicles for shell ejection, which may look a bit unusual.

This mod serves as a guide for those interested in adding shell ejection to their vehicles. It includes two example vehicles: the BMP for the autocannon script and the Stryker for the standard script.

To use this mod, add the following properties to the vehicle you want to have shell ejection:

"Shell_eject": This property enables shell ejection with dust effects when the shell hits the ground and the sound of the shell hitting the ground.
"Shell_ejectauto": This property enables shell ejection without sound or dust effects, suitable for high-intensity shell drops like autocannon
7 Comments
dgn Sep 3, 2024 @ 1:21pm 
Nice mod !
Thanks for it.
Cheers.
Cynicus  [author] Aug 8, 2024 @ 7:17am 
I don't know at what level your modding skills are, however, the only advice I can really give is look at the two vehicles that I modded that came with the mod.

See how they are set up and then work your way back from there.
fizrastvor Aug 8, 2024 @ 7:11am 
Not working
fizrastvor Aug 4, 2024 @ 11:44pm 
Thx, I’ll try this today
Cynicus  [author] Aug 4, 2024 @ 8:32pm 
1st make a backup of the files that you want to edit. Second activate mod, 3rd go into SteamLibrary\steamapps\common\Call to Arms\resource\entity. Use 7zip of something similar to open up entity.pak.

Go into -vehicles, choose faction and vehicle you want to add it to. open up the .def file of vehicle you want to edit. To the line {props} add "Shell_eject" or "Shell_ejectauto" depending on which one you want.

It should like this {props "tank" "turret" "turret_rotator" "vision_vehicle_high" "muzzle_zenite" "captor" Shell_eject"}

Save, make sure it updates the Archive and then it should work.
fizrastvor Aug 4, 2024 @ 1:36pm 
how?you can show an example of how to add this
OJ_Tasso Jul 30, 2024 @ 8:57pm 
how nice