Arma 3
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Operation Absolute Justice Part 1
   
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis, Stratis
Tags: Tag Review
File Size
Posted
15.068 MB
Jul 2, 2024 @ 6:48am
1 Change Note ( view )

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Operation Absolute Justice Part 1

Description
Description:
A simple Arma 3 campaign, Play the role of a CSAT infantryman by the name of Mohammad Nazari and take part in Operation Absolute Justice.
The story follows my other campaing's story operation Rising fire however you can play it without playing Rising fire and not get confused.

Story:
In the year 2040 a CSAT naval vessel by the name of IRIS Ghadir was sunk by a New Altian Army fighter aircraft under mysterious circumstances. In response to this crime CSAT officials only promised one thing, that they would deliver absolute justice to the Republic of Altis and Stratis and then so begins Operation Absolute Justice . . .

Features:
-9 missions
-Helicopter, Aircraft and infantry based missions.

-Do take note that when making this campaign i did not take realism as an important factor and the missions were made to be more fun to play rather than being realistic however it is more realistic than my previous campaign.

-I do apologize for the silly grammatical and vocabulary errors since English is not my main language. I Hope that you enjoy the campaign.
18 Comments
Iliy  [author] Mar 20 @ 11:55am 
@z4driver thank you for playing the campaign, will release part 2 soon.
z4driver Mar 17 @ 7:20am 
Really enjoyable. Looking forward to Part 2. Thanks
Iliy  [author] Dec 16, 2024 @ 8:25pm 
@Kartel | ReportMeDaddy hi! thank you for playing the campaign, i'm glad you enjoyed it, stay tuned for part two, check out my other campaign operation Rising fire if you're interested.
Kartel Dec 16, 2024 @ 2:54pm 
just finished the campain and i really really loved it ! i'm a begginer to arma and this teached me a lot ! Thank you
Iliy  [author] Aug 7, 2024 @ 5:27pm 
@honger I understand, i have to test it out for the newer missions that i'm making, thanks you for your suggestion. :steamhappy:
honger Aug 7, 2024 @ 10:16am 
@Iliy Ah well I have never experienced this very bug when I was making my own stuff, I don't use any AI altering mods either so I assumed this must have been something on the scripting side. I managed to go through the mission anyway so that was not a problem at all. If it helps in any way, the squad leader got stuck once he stood near a corner of that white building in Mike 26. Perhaps moving the waypoint further away from that building would help
Iliy  [author] Aug 7, 2024 @ 8:14am 
@honger I have not experienced this my self however overall that is how Arma AI is unfortunately and a mission restart might be required annoying as that might be, i'll look in to it. Thank you for playing the campaign.
Iliy  [author] Aug 7, 2024 @ 8:12am 
@Slender thank you for playing the campaign, im glad you enjoyed it, i'll be looking to improve it in the second part of the story.
Iliy  [author] Aug 7, 2024 @ 8:10am 
@onestar thank you for your guidance , i'll look in to it for my future work.
honger Aug 2, 2024 @ 5:35am 
in the mission Good Morning Stratis, after capturing Mike 26 the squad leader would not move while the waypoint was pointing to the Maxwell camp. AI seemed to follow me though, so I managed to drag them to the next objective but the leader would keep calling them to regroup, don't think this was planned.