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Psykshroom
   
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Mod, 1.5
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1.762 MB
2 iul. 2024 la 6:10
7 dec. 2024 la 1:32
5 jurnale de actualizare ( vizionare )

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Psykshroom

Descriere
A subterranean solution for the aspiring psychite kingpin

This mod adds Psykshroom, a type of psychedelic fungus that can be refined into psychite and its related drugs! It can even be eaten raw, or fermented into the powerful alcohol Croomin!

What is this?
Psykshroom is a psychedelic underground mushroom that can be used as a substitute for psychoid leaves, for those of us who like underground colonies, like making fat stacks off flake and yayo, but don't or can't use hydroponics for whatever reason.

The raw shrooms are edible, and they will give a mild high to those who eat them. Good for tribals, but refining them into flake, or yayo will always be more profitable and keep moods higher.

New in version 2
A new alcohol, Croomin, can be produced by fermenting harvested psykcaps. Croomin is a strange liqour that glows and is stored in ceramic pots. It's known to greatly energize the imbiber as well as causing psychedelic hallucinations! Be careful, as croomin is very alcoholic and it is easy to overdose! The quality (and profit!) of the product increases with a longer time in the barrel.

Compared against Psychoid:
  • Each psykshroom yields only 5 usable product, compared to psychoid's yield of 8.
  • Psykshrooms take 11 growth days to reach maturity, compared to psychoid's 9 days.
  • Psykshrooms can be grown underground without light.
  • Psykcaps are immediately consumable, unlike psychoid leaves.

How do I get started?
Exactly like you do with psychoid! Psykshrooms can be planted from the get-go, but they require a grower with level 6 in the plants skill. The creation of psychite tea, flake and yayo require their respective research projects to be completed. Brewing croomin requires the Beer Brewing research.

Compatibility
  • Compatible with mods that alter psychite/flake/yayo.
  • Items from other mods that require psychoid leaves for crafting will require a patch.
  • Safe to add to ongoing saves. Removal is untested, it is probably safe but may throw errors.
  • Patched to support crafting antibiotics from Vanilla Races Expanded - Genie.

Credits
Lambda for creating the XML
DetVisor for creating the textures
Xovie for assisting with flavour text

Permissions
The Psykshrooms mod is released under the CC BY-NC-SA 4.0 license.
All people have permission to modify, update, fork, and redistribute this mod for non-commercial purposes. Give credit where it's due.
33 comentarii
Lambda  [autor] 7 dec. 2024 la 1:32 
@Nova Solarius
The recipe value was indeed incorrect. The psychite tea recipe is meant to only require 4 psykcaps. I have just pushed out an update to fix this. Thank you for letting me know!
Nova Solarius 19 nov. 2024 la 8:23 
There appears to be an error with the recipe for converting psykcaps to psychite tea. To be specific, the normal recipe requires 7 psykcaps for 1 tea, whereas the bulk recipe uses 16 for 4. Since the latter is in line with the vanilla counterpart, I assume that the normal recipe is supposed to require 4, rather than 7, psykcaps.
Lambda  [autor] 17 oct. 2024 la 4:59 
@Scarlet Sade I'm not sure actually, as I haven't tested it. I believe they can.
Scarlet Sade 16 oct. 2024 la 4:09 
Hi, can pawns with a genetic psychite dependency eat the raw psykshrooms for the dependency?
pig in a pumpkin 12 oct. 2024 la 3:12 
ok Cool!
Lambda  [autor] 12 oct. 2024 la 1:55 
No
pig in a pumpkin 11 oct. 2024 la 19:20 
Are there any differences to the qualities of croomin other than the value?
Lambda  [autor] 10 oct. 2024 la 21:30 
@Deggial
Hi, thank you for your patience so far. I'm pushing out an update that allows VE Genies' antibiotics to be made with Psykcaps. I think existing antibiotics bills will disappear from workbenches, so after downloading the update please check your workbenches to reapply the bills

Let me know if there's any issues :)
Deggial 9 oct. 2024 la 8:41 
Well, that was quick and easy. :D
Hopefully as quick and easy as your work to patch the 'shrooms.

Since apparently my use of the plural was a bit .... exerated. ;)
Actually, there's only one VE mod that uses psychoid leaves and doesn't work with the Psykshrooms: The antibiotics from Vanilla Races Expanded - Genie .
Since I usually beeline for these lifesavers, I soon realized the lack of interchangeability.

All the other recipes from the base game (there aren't that many) work fine. (I used the power of dev mode to make sure there weren't any other recipes. However, I only added your 'Psykshroom' mod before launch and no additional VE mods. I don't think there are any other VE mods that use Psykite. )

I still appreciate your patches!
Thank you in advance!
Deggial 9 oct. 2024 la 7:57 
Hi @Lambda, thanks for the recomodation. 'Resource Directory' is actually one of the mods I have installed, so that won't be a problem.
What *will* be a problem is finding the recipes in question. 'Psykshroom' is one of the mods I only use sporadically (if I'm planning to run a mountain colony - which I'm not doing at the moment).

May I come back to you later when I've figured it out?