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I'll look and see what I can do about calamity reforges at some point.
Initially I was apprehensive about making a lot of generally good weapon modifiers as that would potentially lead to overlap and clutter. I still worry about this, but I think there is room for a couple more.
I'm also going to see what I can do to get the summoner reforges to work, but man is it a pain in the ass.
Beyond that, it'd maybe be nice to have a config option to return the Legendary-esque modifiers (with small all-around bonuses to keep them in line with stuff like keen/hurtful) since all of the new ones are competitive with those, and you could go for general boosts or more specialized bonuses. But in either case, I'm very happy with the direction this reforge change mod is taking compared to some of the others on the workshop.