RimWorld

RimWorld

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Improved Void touched
   
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23 jun, 2024 @ 7:08
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Improved Void touched

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Improved Void Touched
If you've finished the Anomaly DLC, you know that the original VoidTouched buff feels a bit... lacking. You've just channeled an Archotech entity into a colonist and all they get is some minor health regen and buffs. The machine was capable of so much more, right?

This mod is my take on improving the VoidTouched buff, turning your pawn into something more fitting of an Archotech host.

Unlocks Anomaly-Related Abilities:
- Release Deadlife Dust
- Psychic Slaughter
- Transmute Steel
- Unnatural Healing
- Metal Blood Injector
- Revenant Invisibility

Other Improvements:
- Boosts research speed by 200% for the affected colonist.
- Increases health regen to 120 HP/day.
- Removes the need for Food and Joy. The Archotech machine takes care of all the pawn's needs.
- Gives a permanent +20 mood boost, which stacks with the +14 from embracing the void for 60 days.
- Grants the usual benefits of 4-death resurrection and inhumanization.

Adds Traits:
- Perfect Memory
- Occultist
- Void Fascination

And as a bonus, when your colonist embraces the void, they're healed of all wounds and injuries. This mod doesn't try to change the game, it just makes the VoidTouched buff feel more like what you'd expect after channeling an Archotech entity. Enjoy.
31 kommentarer
Arphar 2 aug @ 14:40 
Looks like this doesn't work since disablesNeeds is now a stage
Max Pendragon 27 jul @ 6:49 
@Dankan37 Thank you for your quick response! Waiting on a reply from the author of the other mod before I start.
Dankan37  [skapare] 25 jul @ 19:24 
This mod is released to the public, you may fork, reupload and modify it at your leisure without the need to credit the author (me). About 1.6 I think it should work already since it only uses Anomaly stuff.
Max Pendragon 25 jul @ 16:48 
Hello! I am asking permission to tweak some settings of your mod for personal use, and possibly add features the other voidtouched mod had as a "psuedo compatability" (This will not be uploaded anywhere)

Figured it is just polite to do so.
黄大胆 25 jul @ 1:40 
1.6pls
Guldflips 10 jul @ 9:42 
No increase in research speed either
Guldflips 10 jul @ 9:38 
Im confused, the only ability that appears on my pawn is the void terror, and the hediff stays the same as in vanilla, any idea why?
Get Donked On 13 mar @ 14:25 
not them random ass numbers
Get Donked On 13 mar @ 14:24 
correct packageid you wanna list in required mods in your about file is ludeon.rimworld.anomaly
gunns22 28 feb @ 5:43 
@Dankan37 I actually googled the sequence of numbers that RimPy lists as a missing dependency to this mod, and it took me to the Steam Store page for the Anomaly DLC for RimWorld itself. So, it checks out, you might just need to rename a specific file somewhere.