RimWorld

RimWorld

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Anomaly Extraction Upgrade
   
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Mod, 1.5
File Size
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18.553 MB
Jun 18, 2024 @ 4:02pm
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Anomaly Extraction Upgrade

In 1 collection by Papa Alexandre de Morais
Anomaly Corporation(Youtube Series) Mr Deliberto
646 items
Description
Adds a surgery to begin the process of extracting an advanced anomaly from the victim, the surgery costs medicine and bioferrite.

After the operation, the subject demonstrates great mental instability that increases over time. It is proven that during the extraction process the subject becomes incredibly more powerful and aggressive.

The procedure requires the death of the subject for full transformation into an advanced anomaly (Base game only)

You must kill the subject when the process is in an advanced stage, this condition in itself is not lethal, when it dies an anomaly will take its place

I still need to make some adjustments soon, but the mod is already functional

Next Update:
Extraction Rework with cogito Distortions(your old save Will not break, relax)
Balance Distortion effects on living pawns(i need your suggestions)
I'm working in making this mod easier to patch with obter mods anomalies
(Maybe)Elite versions of some Vanilla entities exclusive to extractions (i need sometime to learn How to add New entitiesto the game)

I'm new to mod production, so be patient. I am neither a programmer nor an artist

This is not a Lobotomy Corporation Reference

Face the Fear, install the peg legs
34 Comments
Papa Alexandre de Morais  [author] Apr 20 @ 4:10pm 
I'm happy to see more sleeper PM agents XD
overgrown palico Apr 20 @ 4:05pm 
Abnormalities are children of C y'know.
Reznya Feb 1 @ 11:41am 
hmm i wonder why C was used instead of A here
:stress:
:shadeknight:
fallenscion Dec 4, 2024 @ 12:48pm 
Love the idea of this mod, but I agree with Confectionary Canine that the actual effects are waaaaay too powerful. Instability in ghouls allows them to solo raids at no downside - even if they somehow die, the enemy is then facing another anomaly.
拉斐尔141 Sep 27, 2024 @ 10:42pm 
cool
ConfectionaryCanine83 Sep 1, 2024 @ 9:27am 
This mod is actually just... horrifically overpowered if you use it on your own pawns. The -25 mood penalty wears off eventually, and although you can get multiple of the extraction hediff the mental break threshold adjustments don't stack.

In practice this means that, as long as you're good at managing mood, you can have baseliner colonists with 350% manipulation, 200% natural sharp and blunt armour, a -40% pain offset, and a healing factor so strong that their injuries just vanish every time healing is checked.

Narratively, I don't know if this makes more sense as distortion or manifesting EGO, but my latest colony is now the Reverberation Ensemble so I'm not complaining.
Papa Alexandre de Morais  [author] Aug 20, 2024 @ 6:18am 
I sent you a friend request
Pivoman [СБ] Aug 20, 2024 @ 5:08am 
Hi, I like your mods from this series. I speak on behalf of the Russian Rimworld community, we came up with a proposal to release a fourth mod that will allow anomalies to kill prisoners in order to get anomaly research points. If you would listen to us, it would be nice.:demoticon:
Papa Alexandre de Morais  [author] Aug 16, 2024 @ 4:37am 
There is a surgery called "Induce instability" no research needed
sslin Aug 16, 2024 @ 3:05am 
I cant find the option to extract Anomalies, do you need to tech it or is it not working whit other mods or something?