Total War: WARHAMMER III

Total War: WARHAMMER III

36 ratings
Sigvald reskin
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graphical
Tags: mod
File Size
Posted
Updated
39.628 MB
Jun 18, 2024 @ 12:35pm
Jun 18, 2024 @ 10:53pm
2 Change Notes ( view )

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Sigvald reskin

Description
Fully Compatible with sfo now

For those that are familiar with modding there are extra recolors in the tex folder incase you want different color.

If you are new to modding use rpfm and open variantmesh>wh_variantmodels>hu1c>chs>chs_sigvald>body>tex inside you will find bunch of dds file select the color u want then change it's name to chs_sigvald_body_02_base_colour.dds vanilla uses 01 so do this for dds files in dae>dae_lord>tex as well it is for his hip guard.

ugh i need learn how to make variants
19 Comments
Ooh-la-la, It's GAGA!! Jan 13 @ 5:43pm 
heresy mod, he is too dressed
lancegraystar Aug 29, 2024 @ 1:54pm 
And maybe you can choose the shield versior or the dual sword version use the MTC mod mannager, sorry is only an idea :MHRISE_OK:
lancegraystar Aug 29, 2024 @ 1:53pm 
Please update, now i cant live with out this mod, it is .. gorgeous!!. Also this moddel breaks when use mod for sigvald mounts. Please help or add some mounts to little sigvald prince, maybe chariot, or mammoth, or slanesh demon horse, and why no a beautiful arcane phoenix? :Letter:
Die Potato Chip Jul 31, 2024 @ 6:00pm 
Awesome job
Quiver  [author] Jul 3, 2024 @ 4:36am 
@ScropinKing idk about the former but yes he still has his shield
ScropinKing Jun 30, 2024 @ 6:28am 
does he still have a raper and shield?
GunKing Jun 20, 2024 @ 1:14pm 
Beautiful work man
Dra Jun 20, 2024 @ 10:43am 
Thank you very much for the explanation I will certanly try it later <3
Quiver  [author] Jun 19, 2024 @ 1:36pm 
@Dra i am not sure this is the correct way but this is what i usually do to change lords battle animation if the skeleton supports that animation like hu1c anim will not work with hu13 anim u will have to change the props around tho, and i plan on doing more reskins but there is certain shadowy dlc coming so.
Quiver  [author] Jun 19, 2024 @ 1:28pm 
@Dra to have him have dual sword go land_units tables and choose hu1c_wh3_kislev_dual_axe under man animation and do similar for campaign_character_arts_tables and change land animation to cam_lord_hu1c_wh3_kislev_sword_and_axe_yuri this is for world map animation former is battle after this go to variantmeshdefinition>chs_ch_sigvald.variantmeshdefinition and delete these under be_prop_2" > (change > to />) <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1c/chs/chs_props/chs_sigvald_shield_01.wsmodel" >
<META_DATA>audio_shield_type:metal</META_DATA></VARIANT_MESH>
</SLOT>
then put this under be_prop_1 " /> (change this to > remove the /)
<VARIANT_MESH model="VariantMeshes\wh_variantmodels\hu1c\nor\nor_props\nor_wulfrik_sword_01.rigid_model_v2" >
<META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
</SLOT>
do same for be_prop_5" /> but this time change sword_01 to sword_02