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I was talking about modders who make something stuffable, and the item made out of wood hast the exact same stats than the same item made out of stone, steel, or plasteel. So they basically don't balance it at all sometimes. And for me that doesn't work, because it is too immersion breaking...
> Because some modders give stuffable objects just the same stats.
I assume you mean that they balance the end result of something being stuffable as the same as the vanilla stats would have been? That's at least what my goal was. It doesn't make the door any stronger than it is in vanilla gameplay.
The stuffable plasteel version of the security door in this mod is only ~5% stronger than the vanilla version that isn't stuffable for example. It costs the same amount of resources. The only thing you can really do is make a cheaper alternative that is better than a regular door but weaker than the vanilla security door such as a wooden security door if you're lacking plasteel or just want to use the door for its cool aesthetics.
And given that in a 700 mod list like mine the game takes 15 minutes to boot up, I simply can't download a mod first and then start up the game and check for balance when I find it interesting. Otherwise I would spend a couple of hours a day just restarting Rimworld... :D
But anyways, thanks for your answer (and also your work for the community), I will definitely try the mod!
Yes their stats are based on the stuff used. That's the whole point of something being 'stuffable'.
They are balanced in such a way that the plasteel version is roughly equal to the vanilla version of the game though so you don't get any better doors. It's not a cheat mod. But if you have other mods that add new materials / stuff that you can build doors out of then you can use those and if they are stronger than the door will also be stronger.
It's part of another mod, ReBuild, by helixien.