Total War: WARHAMMER III

Total War: WARHAMMER III

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Nurgle Rotting Units
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811.428 MB
Jun 8, 2024 @ 6:59am
Jul 24 @ 1:37pm
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Nurgle Rotting Units

Description
"The change is upon me, have you not felt that? The warmth from His love. The path is more glorious than I could imagine.
I can feel it moving inside of me. I am no longer afraid, the beauty He offers us it does not stop with mutations. Where I am going I will not need eyes to see.
We are all His children now. I am a voice in His choir.
HAIL NURGLE
HAIL NURGLE
NURGLE
NURGLE..."

DISCLAIMER

Hello Nurglings and Plaguebearers,
This is the compilation of my Nurgle Rotting mods adding new units to Nurgle (and Beastmen too, everybody loves Beastmen!):

-NURGLE ROTTING MONSTRUOSITIES (NEW MONSTER UNITS FOR NURGLE)
https://steamcommunity.com/sharedfiles/filedetails/?id=2944483244

-NURGLE ROTTING CHARGERS (AND WALKERS) - New units for Nurgle
https://steamcommunity.com/sharedfiles/filedetails/?id=2946950142

-NURGLE ROTTING SONS - New units for Nurgle
https://steamcommunity.com/sharedfiles/filedetails/?id=3263152916

For a complete Nurgle Rotting Experience, I can recommend also my Nurgle Rotting Reskin mod, that it's not included in this packfile:

-NURGLE ROTTING RESKIN
https://steamcommunity.com/sharedfiles/filedetails/?id=2922685161


I made all these mods mainly for myself, cause I love Nurgle, but I always want more, more units, more monsters, more Rot. Being a "casual modder", not everything will be perfect (e.g. I have not recoloured the textures, so not all colours match perfectly) and there could probably be errors with models and animations. If you notice any problem, bugs, or error, please let me know and I will try to correct them, if I have time and if I'll be able to.

Non-lorefriendly mod over here: I know, these units don't exist in Warhammer lore, but I like them and I want them in my Nurgle campaigns.


WHAT THIS MOD DOES?

This mod adds 4 new monster units to:
-Nurgle Monogod factions (Ku'Gath, Epidemius, Tamurkhan);
-Festus and Archaon WoC factions;
-Daniel, Daemon Prince faction (Daemons of Chaos).

The Harbringer of Withering, Twisted Behemoth and Elemental of Corrupted Nature is added also to Beastmen factions too


The new units can be recruited from Nurgle Major Settlement for Daniel.

IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-IMPORTANT-
For Festus, Archaon, Nurgle Monogod factions and Beastmen factions I copied the recruitment mechanic from Trajann "Beasts of Khorne", they gain access to these units, but the system is a little different. They are recruited via the RoR panel, and will unlock once a lord reaches certain levels. You can recruit as many of them as you like, however you will have to wait for their capacity to fill up.


WHAT LITTLE WANDERS ARE HIDDEN IN THIS MOD?
This mod adds 12 new units to Nurgle and 3 to Beasmen
- Poxwalkers
- Modly Corpses
- Mutated Beasts
- Plague Crushers
- Plague Brute
- Nurgle Giant
- Jabberslythe
- Nurgle Abomination
- Rot Idol
- Harbringer of Withering (Beastmen)
- Twisted Behemoth (Beastmen)
- Elemental of Corrupted Nature (Beastmen)
- Zanbaijin Horror

For all infos on these units, you can read them in theirrelative mods.


COMPATIBILITIES

It is compatible with DrunkFlamingo "Tabletop Caps: Immortal Empires BETA"
https://steamcommunity.com/sharedfiles/filedetails/?id=2789896406

To remove Terrorgheis glowing eyes vfx from Poxwalkers, Moldy Corpses and Herald of Withering, I raccomended the use of "No undead fire eyes" by Deep Echo Sounds
https://steamcommunity.com/sharedfiles/filedetails/?id=2827974993

I also reccomend the Improved LOD mod by Hooveric for better graphical results in battle
https://steamcommunity.com/sharedfiles/filedetails/?id=2856019044


I hope you enjoy it and I hope you all embrace the gifts, blessings and mutations of The Urfather.

MAY NURGLE BLESS YOU ALL!

HAIL NURGLE

HAIL NURGLE

NURGLE

NURGLE

33 Comments
Hallie Aug 8 @ 9:01pm 
everybody loves Beastmen!
Ooh-la-la, It's GAGA!! Jul 24 @ 2:51am 
Plague Crashers are amaaaazing!
Ooh-la-la, It's GAGA!! Jul 23 @ 8:10pm 
I know that suggesting things is cringe, but could you add some ranged units?
I feel like nurgle should be da best at throwing sh i t
Walt The Why Jul 18 @ 1:23pm 
Would this mod work if i play with a modded Nurgle monogod legendary lord?
SFH Jul 11 @ 6:42am 
Trip Jul 1 @ 6:09pm 
fire mod
AshesForces Jun 8 @ 7:38pm 
plague crushers unit texture error
Mandalore May 21 @ 9:06am 
any possibility of an sfo submod for this? =)
Coriric  [author] Apr 18 @ 8:23am 
These units are recruited via RoR panel and for Tamurkhan are recruitable from second turn to avoid a crash due to some Tammy boy game issue
[1st M.I.] MrVoid22 Apr 16 @ 4:54pm 
Does this Mod work with Tamurkhan? I can see the units in the with the settlement options but it won't let me build any of them.