Total War: WARHAMMER III

Total War: WARHAMMER III

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Trajann's Azrakaar & Khazdrakk
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89.377 MB
Jun 6, 2024 @ 5:47pm
Jan 1 @ 11:33pm
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Trajann's Azrakaar & Khazdrakk

Description
Note: This mod is included in my Dwarfs of Khorne mod, which in turn is included in my Khorne Compilation. If you are subscribed to either of those mods, then you don't need to be subscribed to this one.

This is something I've been planning to do for a while. This mod adds 2 new legendary characters (lord & hero) to the Khorne lords, Valkia, and the Undivided Chaos lords.

Azrakaar Bloodburner
Azrakaar is a legendary lord with a main focus on daemon engines. He has the ability to grant the hell-forged attribute to Skullcannons, Blood Shrines and Soul Grinders. In turn, he provides buffs to anything with the hell-forged attribute. He provides both melee and ranged buffs, while also being able to heal hell-forged units. He has access to 3 unique items, as well as a unique mount, Gorebringer! It's a Khornate Bale Taurus, with an upgraded breath attack, and a unique aoe damaging ability.

He also comes with a unique Regiment of Renown, Khorne's Skullbarge. Look, I'll be straight with you, this thing is OP. I typically like to ride the line between balanced and OP, but this unit straight up cuts the line and burns it. It's a thunderbarge, but it's main cannons are replaced with magma cannons, and it's harpoon is replaced with a dreadquake mortar. It keeps the dwarf crew of grudge-rakers and grenades. It's an absolute world ender. It benefits from skullcannon tech.

Khazdrakk the Infernal
Khazdrakk is a legendary hero with a main focus on missile infantry. He grants the contempt attribute to Chaos Warrios and Chosen of Khorne, and in turn buffs units with the contempt attribute (that are infantry sized). His buffs focus mainly on ranged damage, with some small defensive buffs. He comes with two unique items, and instead of a mount, he gains 2 weapon proifiles he can swap between. One is high range, high piercing, while the other is shorter ranged, but fires explosive ammunition. He can be recruited via the exalted hero pannel.

He too comes with a unique Regiment of Renown, Khazdrakk's Infernal Regiment. These are an elite unit of Infernal Ironsworn with very powerful custom fireglaives. They have high range, and fire explosive ammunition. They also come with the hellblade and skullfeast abilities. They benefit from chosen tech.

Naturally, pairing both Azrakaar & Khazdrakk together can lead to a VERY powerful army, so go crazy!

That's the mod! I've been wanting to make Khorne Dwarf character for some time, and the inspiration just came to me. I also felt like them being ranged focused was the right call, and while it may be "heretical" for Khorne to have ranged characters, if you know my mods, you'll know I simply don't care. I make what I think is cool and fun, lore accuracy be damned. So I hope that you all enjoy these guys! Please let me know if you come across any issues, or if you have any feedback!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

89 Comments
NorscanWarlord Apr 13 @ 7:45pm 
Ahwell thanks anyway, was worth a shot atleast, I'm kinda stuck
Trajann V  [author] Apr 13 @ 6:47pm 
@NorscanWarlord
Unfortunately no. I haven't really done any work with animations/vfx. so I don't fully know how those systems work.
NorscanWarlord Apr 13 @ 6:39pm 
Hmm i found this file "wh3_dlc23_entity_drazhoath_persistent_torch" do you have any idea what i could delete in here to keep the glow effects on permamently instead of fading?
NorscanWarlord Apr 13 @ 5:00pm 
ooo, i never thought about changing the animations, i'm gonna have to look into how to do that, thanks for the help :D
Trajann V  [author] Apr 13 @ 4:44pm 
@NorscanWarlord
I believe the goblins are tied to cinderbreath's animations specifically. So for the mount, I just had it's animations be the one from the standard bale taurus mount. Drazhoath's torch vfx is also tied to his unique animations. For my character, I just used the sorcerer prophet animation.
NorscanWarlord Apr 13 @ 6:36am 
Thank you, and yes I always give credits, btw do you know how to remove the persistent torch mask from drazhoath? And how did you get rid of the 2 goblins in the cage on the mount?
Trajann V  [author] Apr 13 @ 1:22am 
@NorscanWarlord
Go ahead! You have my permission to use anything I've made, so long as you give credit :)
NorscanWarlord Apr 12 @ 8:44pm 
Trajann i come to ask once again, can i use your texture on my Drazhoath cinderbreath reskin? it will not look exactly like your, but yours inspired it, it looks badass and it fits with the armor i picked for mine, idk how to do textures yet, if no then i understand no problem :)
Trajann V  [author] Nov 25, 2024 @ 8:30pm 
@叮咚鼠
Units? Yes. Lords? No.
少林功夫好 Nov 22, 2024 @ 11:19am 
Will the AI's Khorne faction recruit these elite units and legendary lords?