Half-Life

Half-Life

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half-life (+ opposing force) weapons guide
By Simon G
this is a sorta follow up to my map names guide, as you don't get any weapons when loading into a map.
ALL OF THE IMAGES IN THIS GUIDE ARE FROM THE COMBINE OVERWIKI!!
   
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Crowbar





Damage: 5 (Singleplayer), 25 (Multiplayer)
Firerate: Fast
Max Ammo: infinite
Ammunition: none
Recoil: Low
Range: Melee
Primary Fire: Swing
Weapon Slot: 1

console commands:
give weapon_crowbar

found in: Hazard Course, Unforeseen Consequences, Residue Processing (Half-Life), Hazard Course, Duty Calls (Blue Shift), Intro (Decay)












the crowbar seen at the start of "Unforeseen Consequences"
Pipe Wrench



*this weapon is exclusive to Half-Life: Opposing Force*


Damage: 10 (Primary Fire), 45-200 (Secondary Fire)
Firerate: Slow
Max Ammo: infinite
Ammunition: none
Recoil: Low
Range: Melee
Primary Fire: Swing
Secondary Fire: Charge Up Swing
Weapon Slot: 1

Console Commands: give weapon_pipewrench

found in: Welcome To Black Mesa (Opposing Force)














early screenshot

Combat Knife



*this weapon is found only in Half-Life: Opposing Force*

Damage: 10
Firerate: Fast
Max Ammo: infinite
Ammunition: none
Recoil: Low
Range: Melee
Primary Fire: Swing
Weapon Slot: 1

console commands:
give weapon_knife

found in: Welcome To Black Mesa (opposing force)

Trivia: though many people think that the knife is just a reskin of the crowbar, it actually does more damage than the crowbar. the crowbar kills headcrabs in 2 hits, while the knife kills in 1.
Barnacle Grapple



*this weapon is exclusive to Half-Life: Opposing Force*

Damage: 25 (per bite)
Firerate: Fast
Max Ammo: infinite
Ammunition: none
Recoil: none
Range: Melee...?
Primary Fire: Shoot out tongue
Weapon Slot: 1

console commands:
give weapon_grapple

found in: Vicarious Reality (Opposing Force)











the barnacle grapple next to a xen spore
9mm Semi-Automatic Pistol



Damage: 8 (Singleplayer), 12 (Multiplayer)
Firerate: Slow, Fast
Max Ammo: 17/250
Ammunition: 9mm
Recoil: Low
Range: all distances
Primary Fire: Slow but accurate
Secondafy Fire: Fast but inaccurate
Weapon Slot: 2

console commands:
give weapon_9mmhandgun, give weapon_glock

found in: Unforeseen Consequences, Residue Processing (Half-Life), "We Are Pulling Out" (Opposing Force), Insecurity (Blue Shift), Dual Access (Decay)

Trivia: the LD 9mm Pistol is based off the Glock-17, while the HD 9mm Pistol is based off a Beretta 92FS















the 9mm pistol being given to Barney Calhoun



.357 Magnum Revolver




Damage: 40
Firerate: Medium
Max Ammo: 6/36
Ammunition: .357 Magnum
Recoil: High
Range: all distances
Primary Fire: Shoot
Secondary Fire: Zoom (multiplayer only)
Weapon Slot: 2

console commands:
give weapon_357, give weapon_python

found in: Blast Pit, Residue Processing (Half-Life), Captive Freight (Blue Shift), Resonance (Decay)

Trivia: the LD .357 Magnum is based off the Colt Python, while the HD .357 Magnum is based off the Colt Anaconda











the .357 magnum revolver found near the end of Blast Pit
Desert Eagle



*this weapon is exclusive to Half-Life: Opposing Force*

Damage: 34 (when fired by a player), 40 (when fired by an NPC)
Firerate: Fast, Slow
Max Ammo: 7/36
Ammunition: .357 Magnum
Recoil: High
Range: short without laser-sight, long with laser-sight
Primary Fire: Shoot
Secondary Fire: toggle laser-sight
Weapon Slot: 2

console commands:
give weapon_eagle

found in: Boot Camp, Welcome To Black Mesa (Opposing Force)















early screenshot
Submachine Gun/Assault Rifle



Damage: 5 per bullet (Singleplayer), 12 per bullet (Multiplayer), 100 (impact grenade)
Firerate: Fast
Max Ammo: 50/250, 10
Ammunition: 9mm, impact grenades
Recoil: Low
Range: Medium
Primary Fire: Shoot Bullets
Secondary Fire: Shoot Impact Grenade
Weapon Slot: 3

console commands:
give weapon_mp5, give weapon_9mmAR

found in: Hazard Course, "We've Got Hostiles!", Questionable Ethics (Half-Life), "We Are Pulling Out" (Opposing Force), Hazard Course, Captive Freight (Blue Shift), Domestic Violence (Decay)

Trivia: the LD Submachine Gun is based off the H&K MP5, while the HD Submachine Gun (Assault Rifle) is based off the Colt Model 727














2 marines holding a Submachine Gun in an early area
Assault Shotgun



Damage: 5 per pellet (singleplayer), 20 per pellet (multiplayer)
Firerate: Slow
Max Ammo: 8/125
Ammunition: buckshot
Recoil: Medium, High
Range: Short
Primary Fire: Shoot 1 barrel (6 pellets, 30 max)
Secondary Fire: Shoot 2 barrels (12 pellets, 60 max)
Weapon Slot: 3

console commands:
give weapon_shotgun

found in: Office Complex, Questionable Ethics (Half-Life), Welcome To Black Mesa (Opposing Force), Duty Calls (Blue Shift), Hazardous Course (Decay).

Trivia: both the LD and HD shotgun are based off the Franchi Spas-12, but the LD Hud icon shows a different gun, the Ithaca 37.















the shotgun seen in Office Complex
Crossbow



Damage: 50 (Singleplayer), 20 [zoomed in], 40 [explosion] (Multiplayer)
Firerate: Fast
Max Ammo: 5/50
Ammunition: crossbow bolts
Recoil: Low
Range: Very Long
Primary Fire: Shoot
Secondary Fire: Zoom in/out
Weapon Slot: 3

console commands:
give weapon_crossbow

found in: Apprehension, Questionable Ethics (Half-Life)


Trivia: in multiplayer the crossbow's bolts explode when not zooming in.












the Crossbow seen in Apprehension
Rocket-Propelled Grenade Launcher



Damage: 100 (Singleplayer), 120 (Multiplayer)
Firerate: Slow
Max Ammo: 1/5
Ammunition: Rockets
Recoil: Low
Range: Melee
Primary Fire: Shoot
Secondary Fire: toggle laser-guidance (allows the player to control the rocket)
Weapon Slot: 4

console commands:
give weapon_rpg

found in: Surface Tension (Half-Life), Missing In Action (Opposing Force), Captive Freight (Blue Shift), Rift (Decay)




early RPG HUD Icon

















early multiplayer playermodels fighting with an RPG present in an early Subtransit
Tau Cannon



Damage: 20, 25-200
Firerate: Fast
Max Ammo: 100
Ammunition: Depleted Uranium-235
Recoil: Low, Very High
Range: Extremely Long
Primary Fire: Yellow Laser
Secondary Fire: Charge Up Laser
Weapon Slot: 4

console commands:
give weapon_gauss

found in: Questionable Ethics (Half-Life)













the Tau Cannon as it is seen in the Advanced Biological Research Lab (Questionable Ethics)
Gluon Gun





Damage: 14 per cell (Singleplayer), 20 per cell (Multiplayer)
Firerate: Extremely Fast
Max Ammo: 100
Ammunition: depleted uranium-235
Recoil: None
Range: Long
Primary Fire: Beam
Weapon Slot: 4

console commands:
give weapon_egon

found in: Lambda Core (Half-Life)












the Gluon Gun and it's creator
Hivehand



Damage: 7 (Singleplayer), 10 (Multiplayer), 4/5/8 (NPC)
Firerate: Slow, Fast
Max Ammo: 8 (infinitely regenerates)
Ammunition: none
Recoil: Medium
Range: Medium
Primary Fire: Homing Hornets
Secondary Fire: Fast Hornerts
Weapon Slot: 4

console commands:
give weapon_hornetgun

found in: Surface Tension (Half-Life)














alien grunts shooting early hivehands in an early area (possibly surface tension?)
Fragmentation Grenade



Damage: 100
Firerate: Slow
Max Ammo: 10
Ammunition: Grenades
Recoil: None
Range: Medium
Primary Fire: Throw
Weapon Slot: 5

console commands:
give weapon_handgrenade

found in: Unforeseen Consequences (Half-Life), Welcome To Black Mesa (Opposing Force), Captive Freight (Blue Shift), Resonance (Decay)
Laser Trip Mine



Damage: 150
Firerate: Instantanious
Max Ammo: 5
Ammunition: Laser Trip Mines
Recoil: none
Range: Very Long
Primary Fire: Place (on walls, the floor, the ceiling)
Weapon Slot: 5

console commands:
give weapon_tripmine
give monster_tripmine

found in: Power Up (Half-Life), Friendly Fire (Opposing Force)
Satchel Charge



Damage: 150 (Singleplayer), 120 (Multiplayer)
Firerate: Instantanious
Max Ammo: 5
Ammunition: Satchel Charge ammunition
Recoil: None
Range: Short
Primary Fire: Throw (25th anniversary), Detonate (steam legacy, opposing force, blue shift)
Weapon Slot: 5

console commands:
give weapon_satchel

found in: On A Rail (Half-Life), "We Are Pulling Out" (Opposing Force), Captive Freight (Blue Shift)
Snarks



Damage: 10 per bite
Firerate: Instantanious...?
Max Ammo: 15
Ammunition: snark nest
Recoil: none
Range: medium
Primary Fire: Throw
Weapon Slot: 5

console commands:
give weapon_squeak

found in: Questionable Ethics (Half-Life), Vicarious Reality (Opposing Force), Focal Point/Chumtoad's Lair (Blue Shift), Domestic Violence (Decay)
Penguin



*this weapon is exclusive to Half-Life: Opposing Force*


Damage: 10, 150-200
Firerate: Instantanious
Max Ammo: 9
Ammunition: snowman
Recoil: none
Range: Medium
Primary Fire: Throw
Weapon Slot: 5

console commands:
give weapon_penguin

found in: Multiple Opposing Force CTF Maps (Opposing Force)












an otis holding a penguin
M249 Squad Automatic Weapon



*this weapon is exclusive to Half-Life: Opposing Force*

Damage: 15 per bullet
Firerate: Fast
Max Ammo: 50/200
Ammunition: SAW ammo
Recoil: Very High
Range: Medium
Primary Fire: Shoot
Weapon Slot: 6

console commands:
give weapon_m249

found in: Friendly Fire [if picked up from a dead ally], Foxtrot Uniform (Opposing Force)















staged screenshot of Adrian Shephard near the Black Mesa Medical Lab
Displacer Cannon



*this weapon is exclusive to Half-Life: Opposing Force*

Damage: 250
Firerate: Slow
Max Ammo: 100
Ammunition: depleted uranium-235
Recoil: Low
Range: Medium
Primary Fire: Shoot Energy Ball (takes 20 ammo)
Secondary Fire: Teleport To Xen (takes 60 ammo)
Weapon Slot: 6

console commands:
give weapon_displacer

found in: We Are Not Alone (Opposing Force)

Trivia: the Displacer Cannon originally had a lot of similiarities to the Tau Cannon. the primary fire was supposed to be able to charge up, and there's an unused dialogue between a scientist and Otis:

Otis: Huh! What's this? Some sort of transporter gun?
Scientist: Put that thing down! Why must you security guards always insist on playing with our prototypes.
Scientist: Be careful. No, not again!












the Displacer Cannon seen in We Are Not Alone


M40A1 Sniper Rifle



*this weapon is exclusive to Half-Life: Opposing Force*


Damage: 100 (Fired by player), 15 (Fired by NPC)
Firerate: Slow
Max Ammo: 5/15
Ammunition: sniper rounds
Recoil: Medium
Range: Melee
Primary Fire: Shoot
Secondary Fire: Scope
Weapon Slot: 6

console commands:
give weapon_sniperrifle

found in: Boot Camp, Foxtrot Uniform (Opposing Force)















the only Black Ops sniper in the entire game
Spore Launcher



*this weapon is exclusive to Half-Life: Opposing Force*

Damage: 90 if direct hit, 50 average if splash damage
Firerate: Fast
Max Ammo: 5/20
Ammunition: Spore
Recoil: Low
Range: Long
Primary Fire: Spores that explode on impact
Secondafy Fire: Spores that bounce
Weapon Slot: 7

console commands:
give weapon_sporelauncher

found in: Vicarious Reality (Opposing Force)














the Spore Launchers stored in incubators in the Black Mesa Biodome Complex (Vicarious Reality)
Shock Roach



*this weapon is exclusive to Half-Life: Opposing Force*

Damage: 10
Firerate: Fast (Singleplayer), Very Fast (Multiplayer)
Max Ammo: 10 (infinitely regenerates)
Ammunition: none
Recoil: None
Range: Long
Primary Fire: Swing
Weapon Slot: 7

console commands:
give weapon_shockrifle

found in: Crush Depth (Opposing Force)














an off-screen Shock Trooper using his Shock Roach to kill a security guard in "We Are Pulling Out"
Conclusion
thanks for reading my guide! i hope it helped you understand the combat in goldsrc half-life games a bit more.