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Its simply to allow people to spam whatever doom stack they feel like.
I am mostly curious as to whether or not the AI will go ham with this, because then I would lower the number and just have people follow the instructions as to which number they prefer themselves.
With default set to 5, this is a good test mod for modders, in particular if they offer mods that have to do with building slots. Do you know any? HAHAHAHA
Of course lvl FIVE turns any idea of balancing on its head (making this a testing mod only) - like any other mod, it won't work for modded (or "half-modded" like Sigmar's Heirs) at all - so in practice the powerful Karl Franz would start with a lvl5 Altdorf and the modded Marienburg next to him at lvl1 ;)
If there's one small critique I have for your 4 recruitng mods then it's that whatever is the "default", the way smth works "out of the box", is critically important in sandbox games especially - as history shows time and time again, people are dumb sheep when they use it ;) So I actually think that if you kept some kind of limitation in these "cheaty" recruitment mods - which users can then tweak as you describe under "Considerations" to become more cheaty if they so desire - would be even better. All good with these "nichey" mods. It doesn't matter. But consider it for the OGRE MERCS mod. Alex Zhao's (which only broadened the options in terms of recruitable troops from vanilla, it didn't make all lands Ogre Merc land) was def a mod that if you used it, you kept it activated for all your campaigns <3