Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Recruitment Galore - Amethyst Regiments
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
142.182 KB
Jun 6, 2024 @ 7:26am
Apr 18 @ 8:31am
6 Change Notes ( view )

Subscribe to download
Recruitment Galore - Amethyst Regiments

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A unit recruitment mod for your collection.

Ingame screenshots shows removed caps etc.

This variant is for amethyst unit recruitment only.

Unit Recuitment Variants

What The Mod Does
  • You can make full stacks of amethyst troops.
  • Increases each amethyst unit pool to 20.

Considerations
  • Is this balanced? No, it is very overpowered.
  • Why make this mod? I was kindly asked and decided to do the other variants too.
  • Will the AI use this? I think so.
  • Can you change number of units from 20 to X? Open the .pack file with RPFM and change the number "20" to anything you prefer, there is only 1 table in the mod, I believe in you.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
6 Comments
RagnaroK  [author] Jun 7, 2024 @ 6:14am 
I think Mortarch is referring to the numbers of being able to get 20 of each, thats a full stack of Amethyst landshipts or Ironsides etc.

Its simply to allow people to spam whatever doom stack they feel like. :Dominated:

I am mostly curious as to whether or not the AI will go ham with this, because then I would lower the number and just have people follow the instructions as to which number they prefer themselves. :WHII_Attack:
sigmars_disciple Jun 6, 2024 @ 6:45pm 
Curious about @Mortarch's thoughts here what non-OP is. Let me know what you cooked up with RPFM, bro <3
sigmars_disciple Jun 6, 2024 @ 5:46pm 
An extreme example for me how much default settings can matter, and I stil cannot believe that the author kept ignoring my suggestion to change the DEFAULT MCT settings from level 5 to level 3: https://steamcommunity.com/workshop/filedetails/?id=2882741655

With default set to 5, this is a good test mod for modders, in particular if they offer mods that have to do with building slots. Do you know any? HAHAHAHA

Of course lvl FIVE turns any idea of balancing on its head (making this a testing mod only) - like any other mod, it won't work for modded (or "half-modded" like Sigmar's Heirs) at all - so in practice the powerful Karl Franz would start with a lvl5 Altdorf and the modded Marienburg next to him at lvl1 ;)
sigmars_disciple Jun 6, 2024 @ 5:43pm 
Haha, I like how you solved that @RagnaroK, specifically when somebody with @Mortarch's skills and mental capacities asks ;) I wish there were more instructions like this on mod pages!

If there's one small critique I have for your 4 recruitng mods then it's that whatever is the "default", the way smth works "out of the box", is critically important in sandbox games especially - as history shows time and time again, people are dumb sheep when they use it ;) So I actually think that if you kept some kind of limitation in these "cheaty" recruitment mods - which users can then tweak as you describe under "Considerations" to become more cheaty if they so desire - would be even better. All good with these "nichey" mods. It doesn't matter. But consider it for the OGRE MERCS mod. Alex Zhao's (which only broadened the options in terms of recruitable troops from vanilla, it didn't make all lands Ogre Merc land) was def a mod that if you used it, you kept it activated for all your campaigns <3
RagnaroK  [author] Jun 6, 2024 @ 8:49am 
Added an extra bit to "considerations" as I know you are quite adept at using RPFM Mortarch. :steamsunny:
Mortarch Of Blood Jun 6, 2024 @ 8:24am 
Can we have a non OP version?