Dota 2
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7.37c A Oracle Everything Guide
By LAN
This is a WIP.

Personally i like going oracle mid core. If things go well you snwoball and end early. If things go okay you probably just try to create as much space as possible for your team and fade into being a pos 4.

This gulde is designed to be able to be useful to a oracle in any psoition (well except 1. carry oracle was probably viablie when fates edict amped physical by 50% tho.). a lot of the items might be bad for you in a pairticular senario so try thinking about what it is you need when you are buing an item.

The main things oracle needs are in my opinion;
MANA, MOBILITY, SURVIVABILITY and if you are a core you are also gonna need a FARMING TOOL (Meteor hammer) and DAMAGE.

Your biggest weakness imo is that you are very vunerable to being silenced so getting a basic dispel is probbaly gonna be one of your most iportant purchases many games.

Your great strengths are that you have a ♥♥♥♥♥♥♥ of burst early, a lot of utillity and a boatload of sustain meaning you should almost never have to go back to fountain. You also give your team a boatload of sustain allowing you to keep teamfights going.

What makes oracle DIFFICULT is the fact that you have to keep track of so many things to play him effectivley. There is a lot of; What spell? Who do i heal? Is that dispellable? Do i try to save them or do i cut my losses? Do i heal or do i kill? Etc. since basically all of your kit has double functions it's asking you "What is the optimal play?" at all times.




Okay so i couldn't fit everything about FORTUNES END in the abillity so i'll put a detailed talk here.

It's also the spell that makes everything work and it's definetly your hardest to use spell.

UPSIDES: It's a AOE dispel and nuke that can target both enemies and allies and a root on a 6 second cooldown.
DOWNSIDES: It starts at a 18 s cooldown, you only get the root if you channel and it's a slow moving disjointable projectile.

But the most important thing is that you use this to purge the purifying flames buff on enemies.
But your E is instant wheras this has a travel time so the combo is casting your Q and during it's travel time you use E. But your E has a cast time meaning if the opponent is too close to you when you cast E the projectile of Q will hit before you cast E.
Personal rule of thumb. If they are at about 60% of the range of Q away use Q first otherwhise use E first.

   
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