Total War: WARHAMMER III

Total War: WARHAMMER III

561 ratings
Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )
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units
Tags: mod
File Size
Posted
Updated
2.155 MB
May 26, 2024 @ 11:53pm
Mar 25 @ 5:48pm
45 Change Notes ( view )

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Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Description
Originally posted by author:
---Before subscribing to this mod here are reminders---
>This mod use custom animations that is not meant for the dwarfs and the unit,
expect graphical glitches, clipping and animation twitching <
NOT LORE-FRIENDLY BTW

Recommended mods to use:
Guns, Smoke & Spectacle
Shorter Trails
-Immersion for Gun Units 😎
Additional Gunpowder Units for those who wanted more like Snipers and Repeaters :D

What this mod does:

- Adds 30 new ranged units with gunpowder guns and custom animation
- Adds 2 custom mounted options for Master Engineers
- 6 Ranged Units, 7 Weapon Teams, 6 Artillery, 3 Mounted Gunners (2 goats, 1 boar), and 8 War Machines.
- Including 6 Regiments of Renown
- Landships and Gromril Guard have their own Unit capacity

Engineer mount:

Skill Tree with Mount:

Pics of the Angklad-it Mount:



Unit Cards:
Ranged Units:


Mounted Units:


Weapon Teams:


Artillery:


War Machines:



Gromril Guard

- Uses Kislev's Pistol and Shield Animation (Kossars)
- Benefits from Ironbreaker Skills/Tech

Stonebreakers

- Uses Kislev's Pistol and 2handed Animation (Streltsi)
- Benefits from Miner Skills/Tech

Gun-Axe Wardens

-Uses Castellan Animation ( Chaos Dwarf Castellan
- Benefits from Ranger Skills/Tech

Gun-Axe Slayer Pirates

-Uses Castellan Animation ( Chaos Dwarf Castellan)
- Benefits from Slayer Skills/Tech

Storm Goats (Pistols)

-Uses Pistolier Animation (Empire Pistoliers)
- Benefits from Ranger Skills/Tech

Storm Goats (Cinderblast Launchers)

-Uses Grenadier Animation (Empire Grenade Outrider)
- Benefits from Ranger Skills/Tech

Ironhog Volleys

- Uses Outrider Animation (Repeater Outriders
- Benefits from Ironbreaker Skills/Tech

Hammerguard Fusiliers RoR

- Uses Ironsides Animation (Repeaters
- Benefits from Ironbreaker Skills/Tech

Zhufbarian Guard RoR

- Uses Dwarf Rifle Animations
- Benefits from Ironbreaker Skills/Tech

Zhufbar Rocketeers

- Uses ChaosRobie's modified crank gun animations
- Benefits from Irondrake Skills/Tech

Zhufbar Heavy Gunners (20mm)

- Uses ChaosRobie's modified crank gun animations
- Benefits from Irondrake Skills/Tech

Zhufbar Heavy Gunners (8mm)

- Uses GreenPhoenix'es modified crank gun animations
- Benefits from Irondrake Skills/Tech

Hailstorm Launchers

- Uses trollhammer animation
- Benefits from Irondrake Skills/Tech

Drakkfire Piercers RoR

- Uses trollhammer animations
- Benefits from Irondrake Skills/Tech

Thunderlobs

- Uses default Cannon Animation
- Benefits from Cannon Skills/Tech

Stormbolt Launcher

- Uses Helstorm Animatio
- Benefits from Bolt Thrower Skills/Tech

Ironstorm Battery

- Uses Helblaster Animation
- Benefits from Organ Gun Skills/Tech

Mountainbreaker

- Uses Cannon Animation
- Benefits from Cannon Skills/Tech

Rainfire Mortar

- Uses Cannon Animation
- Benefits from Flame Gun Skills/Tech

Rainmaker of Morgrim RoR

- Uses Cannon Animation
- Benefits from Cannon Skills/Tech

Angklad Barag M1 (Carrier)

- Uses Dreadquake Animations
- Benefits from Gyrobomber Buffs

Angklad Barag M1G1

- Uses Dreadquake Animations
- Benefits from Gyrobomber Buffs

Angklad Barag M1G2

- Uses Dreadquake Animations
- Benefits from Gyrobomber Buffs

Angklad Barag M1GX RoR

- Benefits from Gyrobomber Buffs



June 16 Additions:

Angklad Barag M2 (Rockets)

- Needs High King's Landmark
- Benefits from Gyrobomber Buffs

Angklad Barag M1G3

- Needs High King's Landmark
- Benefits from Gyrobomber Buffs

Angklad Barag M1 (Brewmaster's Beer)

-Gives Nearby Units HP (Toggle)
- Benefits from Gyrobomber Buffs

Endrinkuli (Combat Engineers)

-Deploys Common Turrets
- Benefits from Irondrake Skills/Tech

Endrinkuli of Zhufbar RoR

-Deploys Experimental Turrets
- Benefits from Irondrake Skills/Tech

Pics of Deployable Turrets:



June 29 Addition:
Angklad-it (Tankette)

- Benefits from Gyrocopter Buffs

Originally posted by Important Credits:
--------------------------------- Credits ---------------------------------
Thanks to Ole for his Asset Editor :D
Thanks to phazer for his QtRME
Thanks to the Modding Den for modding resources and stuff
>>>> https://discord.gg/2knZruwDn2 <<<

Thank you snek and GreenPhoenix for their amazing mods and assets that are used in the asset pack :D


FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal or Credit Card[www.paypal.com]
Donate via Ko-Fi [ko-fi.com]

ALL OF THE ASSETS ARE MADE BY CA, I just edit, create variations, and modify the assets provided by them so thanks CA! :D

Leave feedback if I missed,bugged, or unbalanced something :D
Popular Discussions View All (3)
6
Jul 5, 2024 @ 12:59am
Submods
_D3rpyN3wb_
5
Jul 20, 2024 @ 1:25pm
A small request for an addition.
chubbyninja89 (TNB)
0
Feb 4 @ 2:38am
Turrets
XIMIK
513 Comments
Brother Bjoth the Drinker Apr 26 @ 12:32am 
does this work for multi player?
GordonTheSeal Apr 24 @ 3:34pm 
muzzle flashes are broken
Mioka Apr 10 @ 4:27am 
Good day, I subscribed to "all modifications" but the mod itself does not work (
Shal Kesh Apr 1 @ 2:37am 
Has anyone noticed if the no friendly fire mod works with this or not cause i swear some of my front line takes damage from getting shot in the back or danger close artillery
Fargus404 Mar 30 @ 1:15pm 
Everything works fine except for one thing you can't see the shells at all, you can fix it. I'm not the only one here.
RV_770 Mar 30 @ 10:40am 
just WOW !!!

This puts Melakai's inventions to shame..

What an Amazing MOD :steamthumbsup:
HAVOKMACHINE Mar 25 @ 11:58am 
is this mod outdated? or how do you make it work? i got asset pack - i got mod - nothing shows up ingame. how? what am i doing wrong?
Josh.G Mar 22 @ 10:19am 
here's a solid question, you think it's possible to make a mod that adds some of those units for Zhufbar roster ingame?
xenokinglv426 Mar 17 @ 5:40pm 
Does/did this work in campaign? Keeps crashing every army attack. Thank you
Lelouch Mar 16 @ 3:39pm 
is there a way to give these mod units more health? they are very underpowered with sfo