Total War: WARHAMMER III

Total War: WARHAMMER III

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Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )
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2.155 MB
26.5.2024 klo 23.53
25.3. klo 17.48
45 muutosilmoitusta ( näytä )

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Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )

1 kokoelmassa, tekijä _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 luomusta
Kuvaus
author lähetti viestin:
---Before subscribing to this mod here are reminders---
>This mod use custom animations that is not meant for the dwarfs and the unit,
expect graphical glitches, clipping and animation twitching <
NOT LORE-FRIENDLY BTW

Recommended mods to use:
Guns, Smoke & Spectacle
Shorter Trails
-Immersion for Gun Units 😎
Additional Gunpowder Units for those who wanted more like Snipers and Repeaters :D

What this mod does:

- Adds 30 new ranged units with gunpowder guns and custom animation
- Adds 2 custom mounted options for Master Engineers
- 6 Ranged Units, 7 Weapon Teams, 6 Artillery, 3 Mounted Gunners (2 goats, 1 boar), and 8 War Machines.
- Including 6 Regiments of Renown
- Landships and Gromril Guard have their own Unit capacity

Engineer mount:

Skill Tree with Mount:

Pics of the Angklad-it Mount:



Unit Cards:
Ranged Units:


Mounted Units:


Weapon Teams:


Artillery:


War Machines:



Gromril Guard

- Uses Kislev's Pistol and Shield Animation (Kossars)
- Benefits from Ironbreaker Skills/Tech

Stonebreakers

- Uses Kislev's Pistol and 2handed Animation (Streltsi)
- Benefits from Miner Skills/Tech

Gun-Axe Wardens

-Uses Castellan Animation ( Chaos Dwarf Castellan
- Benefits from Ranger Skills/Tech

Gun-Axe Slayer Pirates

-Uses Castellan Animation ( Chaos Dwarf Castellan)
- Benefits from Slayer Skills/Tech

Storm Goats (Pistols)

-Uses Pistolier Animation (Empire Pistoliers)
- Benefits from Ranger Skills/Tech

Storm Goats (Cinderblast Launchers)

-Uses Grenadier Animation (Empire Grenade Outrider)
- Benefits from Ranger Skills/Tech

Ironhog Volleys

- Uses Outrider Animation (Repeater Outriders
- Benefits from Ironbreaker Skills/Tech

Hammerguard Fusiliers RoR

- Uses Ironsides Animation (Repeaters
- Benefits from Ironbreaker Skills/Tech

Zhufbarian Guard RoR

- Uses Dwarf Rifle Animations
- Benefits from Ironbreaker Skills/Tech

Zhufbar Rocketeers

- Uses ChaosRobie's modified crank gun animations
- Benefits from Irondrake Skills/Tech

Zhufbar Heavy Gunners (20mm)

- Uses ChaosRobie's modified crank gun animations
- Benefits from Irondrake Skills/Tech

Zhufbar Heavy Gunners (8mm)

- Uses GreenPhoenix'es modified crank gun animations
- Benefits from Irondrake Skills/Tech

Hailstorm Launchers

- Uses trollhammer animation
- Benefits from Irondrake Skills/Tech

Drakkfire Piercers RoR

- Uses trollhammer animations
- Benefits from Irondrake Skills/Tech

Thunderlobs

- Uses default Cannon Animation
- Benefits from Cannon Skills/Tech

Stormbolt Launcher

- Uses Helstorm Animatio
- Benefits from Bolt Thrower Skills/Tech

Ironstorm Battery

- Uses Helblaster Animation
- Benefits from Organ Gun Skills/Tech

Mountainbreaker

- Uses Cannon Animation
- Benefits from Cannon Skills/Tech

Rainfire Mortar

- Uses Cannon Animation
- Benefits from Flame Gun Skills/Tech

Rainmaker of Morgrim RoR

- Uses Cannon Animation
- Benefits from Cannon Skills/Tech

Angklad Barag M1 (Carrier)

- Uses Dreadquake Animations
- Benefits from Gyrobomber Buffs

Angklad Barag M1G1

- Uses Dreadquake Animations
- Benefits from Gyrobomber Buffs

Angklad Barag M1G2

- Uses Dreadquake Animations
- Benefits from Gyrobomber Buffs

Angklad Barag M1GX RoR

- Benefits from Gyrobomber Buffs



June 16 Additions:

Angklad Barag M2 (Rockets)

- Needs High King's Landmark
- Benefits from Gyrobomber Buffs

Angklad Barag M1G3

- Needs High King's Landmark
- Benefits from Gyrobomber Buffs

Angklad Barag M1 (Brewmaster's Beer)

-Gives Nearby Units HP (Toggle)
- Benefits from Gyrobomber Buffs

Endrinkuli (Combat Engineers)

-Deploys Common Turrets
- Benefits from Irondrake Skills/Tech

Endrinkuli of Zhufbar RoR

-Deploys Experimental Turrets
- Benefits from Irondrake Skills/Tech

Pics of Deployable Turrets:



June 29 Addition:
Angklad-it (Tankette)

- Benefits from Gyrocopter Buffs

Important Credits lähetti viestin:
--------------------------------- Credits ---------------------------------
Thanks to Ole for his Asset Editor :D
Thanks to phazer for his QtRME
Thanks to the Modding Den for modding resources and stuff
>>>> https://discord.gg/2knZruwDn2 <<<

Thank you snek and GreenPhoenix for their amazing mods and assets that are used in the asset pack :D


FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal or Credit Card[www.paypal.com]
Donate via Ko-Fi [ko-fi.com]

ALL OF THE ASSETS ARE MADE BY CA, I just edit, create variations, and modify the assets provided by them so thanks CA! :D

Leave feedback if I missed,bugged, or unbalanced something :D
Suositut keskustelut Näytä kaikki (3)
6
5.7.2024 klo 0.59
Submods
_D3rpyN3wb_
5
20.7.2024 klo 13.25
A small request for an addition.
chubbyninja89 (TNB)
0
4.2. klo 2.38
Turrets
XIMIK
516 kommenttia
-Da-_-Goddess- 12.5. klo 12.34 
all angklad war machines that needs the foundry and gunsmith forge isn't recruit-able even though their built as malakai.
VicThor 12.5. klo 6.09 
Do the war machine unit benefit from malakai buff?
混沌短人 3.5. klo 23.08 
If given sufficient time, would the Zhufbarian Guard and Hammerguard Fusiliers consider adding standard-bearers to make them look cooler?
Brother Bjoth the Drinker 26.4. klo 0.32 
does this work for multi player?
GordonTheSeal 24.4. klo 15.34 
muzzle flashes are broken
Mioka 10.4. klo 4.27 
Good day, I subscribed to "all modifications" but the mod itself does not work (
Shal Kesh 1.4. klo 2.37 
Has anyone noticed if the no friendly fire mod works with this or not cause i swear some of my front line takes damage from getting shot in the back or danger close artillery
Fargus404 30.3. klo 13.15 
Everything works fine except for one thing you can't see the shells at all, you can fix it. I'm not the only one here.
RV_770 30.3. klo 10.40 
just WOW !!!

This puts Melakai's inventions to shame..

What an Amazing MOD :steamthumbsup:
HAVOKMACHINE 25.3. klo 11.58 
is this mod outdated? or how do you make it work? i got asset pack - i got mod - nothing shows up ingame. how? what am i doing wrong?