RimWorld

RimWorld

108 ratings
[1.5-1.6] Custom Xenotype Exporter Tool
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Mod, 1.5, 1.6
File Size
Posted
Updated
23.689 MB
May 25, 2024 @ 1:01pm
Jul 16 @ 4:08pm
6 Change Notes ( view )
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[1.5-1.6] Custom Xenotype Exporter Tool

Description
I decompiled the original mod's code, opened it in Visual Studio, and right-clicked errors until it compiled. I have little understanding of the way this code works and won't have any idea how to fix whatever bugs you may report in the comments. That said, this was functional when I tried it.

Original code by Gege. All credit to him. I will take this down whenever he asks.

I added two fixes: the original mod did not work when xenotypes had spaces in their names, and the game will skip genes that belong to other mods.
Find the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=3008208560
58 Comments
.Avi Aug 4 @ 3:25pm 
Can also confirm, seems to be any C# genes just don't work with it, which is what B&S uses to generate its morph genes, as well as what outland genetics uses for its other genes (ascenion, implant, etc)
Privateer Aug 3 @ 3:04pm 
Damn, I was hoping to use this to create a human that metamorphoses into a vampire-like creature at night with the big and small genes.
Manny Pardon't Aug 2 @ 10:14pm 
Can confirm what cap_wacky said about Big and Small metamorphosis genes not exporting.
IdleKnife Jul 30 @ 9:16pm 
is there any way to update the custom xenotypes in real time? or do i need to restart my game every time
Ano Jul 29 @ 3:35pm 
YAIH
Darmanarnar Jul 27 @ 10:18pm 
this kinda fixed the lycanthrope mod but when they transform the morph ability dissappears and only comes back when you reload the game.
Booklat1 Jul 21 @ 11:23am 
@JD995 thanks for letting me know.

Thanks Metalocif for updating.
Lunar Nepneus Jul 20 @ 3:14pm 
ty for updating.
JD995 Jul 12 @ 11:19pm 
@FirePlox @Sylas @Booklat1 the mod works in 1.6 without any issues, I'm currently using it and I can confirm that there's no bugs.
FirePlox Jul 12 @ 3:09am 
1.6?