RimWorld

RimWorld

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Work Tab - 1.5 Unofficial
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Mod, 1.5
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1.396 MB
May 24, 2024 @ 11:26am
May 24, 2024 @ 11:44am
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Work Tab - 1.5 Unofficial

In 1 collection by DomB
RimWorld (Ultimate Edition) 1.5 FULL COLLECTION
159 items
Description
Description
Arof created Work Tab - 1.5 Temp, which is great, however this required manually editing the About.xml from "Work Tab - 1.5" Temp to "Work Tab" to use.

In this mod I have made those changes already, so you don't have to.

This helps incase you validate your game files, or somehow cause a redownload of Arofs mod, which would result in your manual edit reverting.

I wanted to use Work Tab within my collection whilst we wait for the author, so I updated myself and thought to share.

Original mod description
https://steamcommunity.com/sharedfiles/filedetails/?id=2552065963&


Digging out my old 1.3 temp version to provide a 1.5 (and 1.5 only) version until Fluffy is able to merge my pull request with these changes.

My original intro to rimworld modding, and .NET coding in general.

All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and github.

Link to original: https://steamcommunity.com/sharedfiles/filedetails/?id=725219116


Original Description:

Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

Various usability extentions to the 'vanilla' work tab;

Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
Up to 9 priority levels (configurable in mod options)
Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
All functions are detailed in the tooltips, take a moment to hover over and read them!


"Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE! (as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub[github.com].
Better Pawn Control has added support for Work Tab and Animal Tab, but there currently (as of 27/7/21) still is an issue where work settings may reset.


With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.


All current and past versions of this mod can be downloaded from GitHub.



All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.

Popular Discussions View All (1)
6
Sep 25, 2024 @ 8:20pm
alternate link
SeNtiX
41 Comments
shimizu01 Jul 12 @ 8:33am 
update plz :)
Papito Jun 18 @ 12:50pm 
Will this get updated?
Monkey Magic May 20 @ 1:30am 
"...however this required manually editing the About.xml from "Work Tab - 1.5" Temp to "Work Tab" to use" - Description

I wasn't entirely sure what you meant by this at first, because Arof's version works fine, but I figured out that you probably meant "use in save games" and "use with mods that either require, or have patches for the mod using "find mod"
0。0 Apr 14 @ 9:25am 
I’ve created a modified version of this mod with some fixes. Hope you’ll give it a try!
https://steamcommunity.com/sharedfiles/filedetails/?id=3453549086
SaMaHaJoGu Mar 13 @ 6:53pm 
This is awesome, but it doesn’t play nice with Work Manager. So… I opted to keep Work Manager as the active mod. Keeping this on the side until, it either starts to work better with Work Manager or I decide to go ham with full on manual management of work types again.
Three Jan 19 @ 7:11am 
@Alexander It has been an issue since like forever. :rcry:
Kev Jan 3 @ 5:40pm 
I added some timed priorities, tried to remove them but it just keep reverting back to the timed ones ... is there somewhere I can flush the settings to stop this?
Halfelfaedyn Dec 24, 2024 @ 2:30pm 
Ever since I bought and added Biotech this doesn't work. I have it at the bottom of the modlist.
Every priority shows up and splits properly, they just ignore it.
KRT™Alexander Dec 15, 2024 @ 6:26am 
I cannot see the copy / paste and favorites section of the work tab, and the scroll doesnt let me go over there, it seems like the UI doesnt properly expand due to more work types being added by other mods. Is there a manual fix to this?