RimWorld

RimWorld

620 ratings
Moyo2.0-Blood stained business
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Mod, 1.5, 1.6
File Size
Posted
Updated
50.164 MB
May 21, 2024 @ 7:19am
Aug 10 @ 12:12am
16 Change Notes ( view )

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Moyo2.0-Blood stained business

Description
Moyo2.0-Blood stained business_Beta test

pls share bugs and suggestions in the following area:

-workshop comments and discussions
-Discord:Moyo-Inside the lighthouse[discord.gg]
Popular Discussions View All (2)
31
Aug 15 @ 9:42pm
Pls post your bug reports here
Nemonian
1
Jan 2 @ 11:34am
Strange mod conflict with Yuran Race, Moyo2.0,and Infusion2
s_okl
249 Comments
greensniperhat 22 hours ago 
Counterpoint against genes: not everyone has Biotech, or want to. This is why HAR is still a valid choice.
Nemonian  [author] Aug 21 @ 8:45pm 
sure. in short, i am not interested.
ParasiticSquid Aug 21 @ 8:43pm 
Could always ask xenotype modders how they do things since quite a few of the popular xenotypes on the workshop use a mix of coding and xml. Shoot, redmattias and vanilla races expanded both do and as a result their frameworks have quite a few features already coded in that modders can use for their own genes. Like how I made a custom egglaying gene for my custom voices of the void inspired ariral xenotype ive been working on.

Simply put.. HAR is very slowly going extinct. Emphasis on very slowly. Xenotypes are simply superior in a lot of ways for customization of pawns in gameplay terms and having proper genes means children can inherit them. Never know what hybrids you'll get making things interesting. Not to mention genetic engineering. Shoot, even HAR mods like revia got a biotech fork ages ago. Only really popular HAR races I know of that haven't gotten a biotech fork are ratkin and orassan but its only a matter of time.
Nemonian  [author] Aug 18 @ 4:00am 
xenotype cant do what i want. to make it full-xenotype, it needs coding. Why do that when HAR has already done that for me.
Ayna Aug 18 @ 1:38am 
Sorry if I'm asking a question that's already been answered multiple times over, but I legitimately am curious to know: Why do modders still use HAR and not switch to biotech xenotypes? Not trying to be rude or anything, i am just curious. I love the Moyo, they're one of my favorite races, use to use them all the time.
Thekiborg  [author] Aug 15 @ 6:23am 
That doesn't really give much info, we need a full hugslog
Eheieh Aug 15 @ 1:52am 
it seems have a problem with map designer when i modify a map。
Error in GenStep: System.Collections.Generic.KeyNotFoundException: The given key 'Moyo2_HadalSpire' was not present in the dictionary. [Ref 1F6EB224]
Thekiborg  [author] Aug 3 @ 8:59am 
Fixed in dev
Kei Aug 3 @ 6:35am 
Depth Engineer Welding Helmet is invisible when worn so the pawns end up bald. I assume any other helmets from this mod would have the same problem.
Thekiborg  [author] Aug 2 @ 1:33pm 
babaisyou redownload the mod
touhoufanatic it has been said over and over since 1.6 is out it has been asked and it is being looked into