Halo: The Master Chief Collection

Halo: The Master Chief Collection

238 ratings
Halo 3 ODST Mythic Overhaul
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Engine: Halo3ODST
Game Content: Campaign, Firefight
File Size
Posted
Updated
16.353 GB
May 20 @ 12:29pm
Jun 10 @ 12:33pm
4 Change Notes ( view )

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Halo 3 ODST Mythic Overhaul

Description
This mod is a complete sandbox overhaul for Halo 3 ODST. The goal of the mod is to expand the sandbox and provide more gameplay variety for ODST. You'll find new weapons, run into new encounters and enemies, and experience a fresh take on the game.

Not every firefight map could be included with how the steam uploader tool works.

Socials
Twitter - https://twitter.com/MythicJaqui
YouTube - https://www.youtube.com/channel/UChxiI99ld94HhppML9DcsbQ
Twitch - https://www.twitch.tv/mythicjaqui

Consider joining the discord to keep up with other halo mod stuff I'm working on
https://discord.gg/MPkY3YcQxu

Patreon shoutout to those that make these mods possible!
  • BigBuck1512
  • Caze 'Kavam
  • dekulorian
  • INSANITYGamerX
  • Mand'alor
  • Poketune
  • Rosebird
  • Travis Durand
  • Tyler Dishman
  • Zorawar Singh

If you're enjoying the mods maybe hop on over to my patreon or ko-fi
Patreon https://www.patreon.com/MythicJaqui
Ko-Fi https://ko-fi.com/mythicjaqui

CREDITS
Tags
Halo Infinite Weapons - RPA60
Halo CE Magnum - VKMT
Models
Socom Automag model - Soda & Noe.Vah
M90 Double Barrel model - AbiSV
Remastered CE AR - Marcus Lehto
Remastered Digsite SMG model - Samz.uel
CE Grunt Helmet - Calantorn
Animations
Reach Skirmisher animations - Zig Zigoon Lagoon
Popular Discussions View All (5)
1
May 30 @ 8:57am
Scorpion Tank
First Sea Lord Kiwi
0
Jun 11 @ 5:01am
[Balance/Gameplay] Kikowani Station, Banshees, Anti-Air Wraiths..
The Big Sharkowski
0
May 27 @ 12:45am
[BUGS] NMPD HQ and More
Kodiak 597
91 Comments
Delta Maple Cake Jun 11 @ 11:34am 
-Mombasa Streets into NMPD HQ resets to main screen (Will check if fixed soon).
-The brute chieftain at the end of NMPD HQ is missing his hammer.
-Romeo doesn't show any damage on his chest plate post-hit.
-Buck's knife doesn't go back into his sheath and instead clips through weirdly.
-When Mickey is doing the count down with his fingers, they go 4 - 1 - 1 - [boneitis].
-Rookie's armour colour and attachments change from cutscene to cutscene during Data Hive and Coastal Highway. Pick one.
-The SPNKR sometimes permanently locks onto a target even when dead, causing every rocket after to seek only that dead enemy, making the rockets 100% useless from that point on.
-The bulldog is utter garbage. A slow follow-up shot with weak damage output, make it the most worthless firearm in the game.
-The screaming from burns are too often. Both the stalker rifle and the carbine have a burn effect that does almost nothing.
The Big Sharkowski Jun 11 @ 6:10am 
Played Mombasa Streets [Open Street Rally Point] from Legendary, did every single mission up to Data Hive where I ran into an issue. Upon getting into the elevator with Dare, Buck and the Engineer where you originally start the mission from, the screen turns to black and throws you into the main menu.
GRanger75 Jun 10 @ 11:16pm 
Mombasa Streets Rally Points don't work, they just restart the mission
MythicJaqui  [author] Jun 10 @ 12:33pm 
Released an update that should fix the NMPD HQ issuse
76561198350031324 Jun 8 @ 1:03pm 
Can't get this mod to work, trying to play anything except the first mission causes the entire game to crash from a fatal error
GenericUsername Jun 8 @ 8:16am 
Great mod, however the flood carriers are completely bugged in firefight. when they get destroyed they either fall over and do not blow up or they blow up and no infection forms come out.
SIGIL Jun 6 @ 11:47am 
Best halo got even better love your work mythic sending a lot of positive energy keep up the good work
Mr. Mud Jun 5 @ 2:46pm 
To add on to that I also wish there were more civilian and NMPD appearances during the streets and main missions. I thought that was really cool
Mr. Mud May 30 @ 6:46pm 
Only issue I had was with the banshee and AA wraiths. I double checked to make sure and the banshee can't look as far down as in the vanilla campaign. It makes fighting and flying really awkward when I can't look down at an enemy and fight and have to fly off. Even more, with the AA wraiths tracking systems massively improved it makes Kikowani Station an ass mission. Everything else was fan-fuckin-tastic
moab101 May 29 @ 7:19am 
This is fantastic. I was playing NMPD HQ and had so many surprises. I was confused at how quiet the sniper rifle was until I realized it was a silenced variant. I was also really happy to find the MA5K, and was ready to use it for the rest of the level until I found the MA5B not even 5 minutes later. You've done something really incredible here. My only real nitpick at this time is that I've noticed the weapons revert to their Halo 3 models in cutscenes (most notably the sniper), but it's a minor issue.