Arma 3
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Advanced AI Command 2
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
499.291 KB
May 20, 2024 @ 8:55am
Jan 30 @ 9:14am
19 Change Notes ( view )

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Advanced AI Command 2

Description
Source code and issue tracker: https://github.com/SteamNimmersatt/AdvancedAiCommand2


=== Features ===

- Squads can be controlled easily using the map. Add waypoints, set combat mode and behavior etc.
- Works with all missions. No setup required. Just add the mod and enjoy it in singleplayer or multiplayer (mod is signed!).
- A full list of features will be added soon.


=== Changes to the original mod ===

1.) New waypoint types like "hold", "unload", "land".

This will e.g. allow you to insert troops more easily via helicopter: Get the troops into the helicopter (e.g. one crew squad and another squad that you want to drop off). Set an "unload" waypoint for the helicopter (where you want to drop of the troops) and also add another "land" waypoint back in base. -> The helo will drop of the troops and return back to base completely automated.

2.) Improved "Land now" action to land helicopters as close to the user click as possible.

3.) Menu reorganized to allow faster access.

4.) Menu entry "Behaviour - Autonomous Attacking" added to stop squads from pushing towards enemy positions. This combined with "Hold" waypoints stops squads from pushing into enemy towns / fortifications and vehicles from getting destroyed at close range. The Arma function "enableAttack" is used to accomplish this.

5.) Menu entry "Combat - Forget all targets"
This is for example useful to fix the the following problems:
- Groups chasing enemies and not following their waypoints
- With Lambs_Danger sometimes vehicles look forever into the direction where they saw an enemy and they never move again.

6.) More color options for the squad icons on the map.

7.) More options for "fly in height" for aircraft (e.g. 750m).

8.) Better combat mode descriptions,

9.) Group report popup (right screen): List unit details for groups bigger than 5 (e.g. "5x marksman, 3x autorifleman").

10.) Antistasi aware: Never show civilian groups on the map when undercover.


=== Mod compatibility ===

- The mod does not change the AI in any way, it just gives them waypoints/orders. Because of this it is widely compatible with any other mods.

- Incompatible with Drongos Air Operations: Pilots ignore move waypoints (they get deleted immediately by Drongos?).

- Compatible with Antistasi (Community/Plus/Ultimate).

- Compatible with other AI mods like Lambs_Danger and DCO Soldier FSM.

- (Kind of ) compatible with Drongos Command Enhancement:

- AAC2 (this mod) keeps track of the waypoints you've added via the AAC2 group icons on the map. If you add waypoints via Drongos you won't be able to see or edit them on the map via AAC2.
- Don't let it draw icons on the map (it's off by default so no problem). This mod is recommended to see reports about contacts and men losses in the chat.
- Only use this mod OR Drongos to assign/unassign vehicles. AAC2 (this mod) has it's own "memory" about which vehicles are assigned to a group/squad. If you use different mods to assign/unassign the memory will not be updated. This could cause issues.

=== Known problems ===

Antistasi (official and Ultimate)
- When the user clicks on a group on the map the group infos on the right side of the screen ("hint") disappear immediately. This is caused by some code in Antiasti hiding all hints every few frames (function "A3A_fnc_customHintRender").


=== Setup ===

- Singleplayer: Just install and enable the mod. No further setup required.
- Multiplayer: The mod needs be installed on the server and on the clients/players. Anyone can control all the squads. This can be changed by placing special modules (see the original mod for a documentation about this).


=== Changelog ===

see here: https://steamcommunity.com/sharedfiles/filedetails/changelog/3250858334


=== Credits ===
Original Author: https://steamcommunity.com/id/saduda
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=685037021
Popular Discussions View All (2)
1
Apr 6 @ 9:31am
Script error
Komodo
1
Apr 6 @ 8:33am
Few additions that i think would be worth adding
Komodo
109 Comments
Rory1441 Apr 30 @ 9:56am 
Please tell me theres a command in this to get troops to paradrop and fast rope I have been racking my brain to figure that out
Ali Apr 28 @ 8:14am 
im playing antistasi and i cannot order anything or use menu(menu is visible but pressing enter does nothing).
LeVi Apr 18 @ 10:23am 
When you take control of AI in antistasi, it disabled you from interacting with the blue boxes on the map
SUSOVALORD Apr 18 @ 7:30am 
Bug report: When letting a squad join groups on map, the opfor squad will also be revealed, which is kinda cheat
SUSOVALORD Apr 18 @ 5:53am 
omg, so glad to see an actively updating hc mod here! Thank you Nimmersatt!
морская пехота Apr 10 @ 11:37am 
I've stress tested this mod and it passes, I especially like the new colors selections.

One small problem: A downed pilot won't act as a passenger when ordered to board a rescue helo. The mod only allowed the pilot to board as a pilot. Basically the same thing. It's a small thing to be sure, and it works as written. Just a heads up.

You done good!
Nimmersatt  [author] Apr 10 @ 6:33am 
@MFd00m1775 Unfortunately this is not possible at the moment and I will probably never have the time to implement it because it would require huge changes to the code.
MFd00m1775 Apr 9 @ 10:03pm 
Is there a way to select more than one group to the same way point ?
морская пехота Apr 7 @ 12:02pm 
Well. We're just gonna hafta test this out, but it looks really good.
Nimmersatt  [author] Apr 6 @ 8:16am 
@Kuulio This is happening because Antistasi (official and ultimate) are spamming a command every few milliseconds to hide all other so called "hints". This will hide the hint by AdvancedAiCommand which is used to display the group infos on the right side of the screen. If I find the time I will try to implement a different way to display the group infos OR I will try to provide a fix for the Antistasi mod (because their current way of hiding any hints will also affect other mods that want to show hints).