Oxygen Not Included

Oxygen Not Included

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Mutation Farmer
   
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
458.732 KB
May 19 @ 12:52am
May 25 @ 4:02pm
4 Change Notes ( view )

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Mutation Farmer

Description
Full Override plant mutation system.

- plant will process seed with many mutations (4 max)
- mutant plants will no longer be sterilized and will drop seeds
- mutated plants no longer need radiation to grow

New mutations for your plants:
Name
Effects
Restrictions
Radioactive
  • Emits radiation: 600 in 4 cells
  • Max radiation threshold: +200%
Stabilized
  • Can't mutate
SuperHybrid
  • Can't produce seeds
  • Yield amount: +300%
SeedCob
  • Produce extra original seeds: 10
  • Yield amount: -50%
SuperHybrid
Parasitic
  • Disease: 10000 food germs
  • Bonus crop: 4000g rot pile
  • Prefers darkness
Photosynthesis, Photophilous
Photosynthesis
  • Fertilizer usage: -25%
  • Min light lux: 1000
Parasitic, Photophilous
Photophilous
  • Yield amount: +25%
  • Min light lux: 200
Parasitic, Photosynthesis
Wildish
  • Fertilizer usage: -100%
  • Yield amount: -50%
  • Maturity age: +200%
Specialized, Easygoing, Exuberant
Juicyfruit
  • Self harvest on grown
Bountiful
Blooming
  • Disease: 10000 pollen germs/sec
  • Decor: +30
Necrotic, Polluted
Bountiful
  • Yield amount: +50%
  • Harvest time: +400%
Juicyfruit
RootVegetable
  • Yield amount: -25%
  • Bonus crop: 1000g muckroot
LiceLiving
LiceLiving
  • Fertilizer usage: +25%
  • Bonus crop: 1000g liceloaf
RootVegetable
Easygoing
  • Fertilizer usage: -15%
  • Maturity age: -15%
  • Max multiple stacks: 2
Specialized, Exuberant, Wildish
Specialized
  • Yield amount: +25%
  • Wilt temp range: -50%
  • Max multiple stacks: 2
Easygoing, Exuberant, Wildish, Modest
Exuberant
  • Fertilizer usage: +25%
  • Maturity age: -25%
  • Max multiple stacks: 2
Easygoing, Specialized, Wildish
Necrotic
  • Disease: 10000 zombie spores/sec
  • Pressure non-sensitive
Blooming, Balsamic
Modest
  • Wilt temp range: +25%
  • Max multiple stacks: 2
Specialized
Flameproof
  • Max wilt temp range: +20K
  • Max multiple stacks: 3
ColdResistant
ColdResistant
  • Min wilt temp range: +20K
  • Max multiple stacks: 3
Flameproof
Polluted
  • Bonus crop: 10000g solid nuclear waste
  • Min radiation threshold: 500
  • Decor: -100
Blooming
Balsamic
  • Grows in ethanol
Necrotic

Just open all combinations :-)
15 Comments
Yannic May 27 @ 8:05am 
@AlexSteelax Yea, on second thought maybe your right. I will then stick to the other mutations because I want to have all my plants to have the same mutations.
Nice mod btw :D
AlexSteelax  [author] May 26 @ 8:42am 
@Yannic I think it will be very unbalanced. All modifiers are multiplicative, so... it's a big buf
Yannic May 25 @ 7:28pm 
Can you add the option to re-enable the seed-chance for SuperHybrid? Or maybe to set the chance very low. I feel it isn't even worth to go for it, if it does not produce any seeds. The time investment to get to a full mutated farm with all the same mutations is big as is...
Operator May 25 @ 6:59pm 
Im confused how exactly do i get these mutatnt seeds i have over 1.6k hours never beaten the game. am currently working on a 100% achievement run max difficulty and never messed with mutant seeds.
AlexSteelax  [author] May 25 @ 4:04pm 
@Hati I'v made a small fix to prevent crash
Hati May 24 @ 9:27am 
Game crash if you load a save with old mutated seed, problem solved by debug/removing all mutant sleet wheat on the ground.

Is it possible to convert them on load ? If not, a warning would be welcome...
AlexSteelax  [author] May 24 @ 6:05am 
@jaargo2000 exactly
AlexSteelax  [author] May 24 @ 6:05am 
@Enlonwhite The plant may get the same mutation again
jaargo2000 May 23 @ 5:39pm 
Restrictions? Does that mean a mutated plant can produce seeds with multiple mutations?
Enlonwhite May 23 @ 4:53pm 
What does the 'Max Multiple stacks' state mean again?
I cant tell what that does from reading, and to be frank havent played much lately these last 10 months, trying to again but havent gotten far.