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RimWorld

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Hermaphrodite Gene Continued
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Mod, 1.4, 1.5
File Size
Posted
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248.994 KB
May 17, 2024 @ 6:22pm
May 30, 2024 @ 11:44pm
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Hermaphrodite Gene Continued

Description
This mod adds a new gene, Hermaphrodite. Pawns with this gene can become pregnant and impregnate others. If both partners are hermaphrodites, each pawn has a 50% chance of acting as the mother for that lovin' session.

Safe to be added to, and removed from, existing saves. Pawns will lose the gene if they have it. This functions as a drop in replacement for the original mod for RimWorld Version 1.4

Thanks to Zomuro for helping make HAR compatibility possible

This version is known to be compatible with:
1.4
1.5

A continuation of the original mod authored by Sea
https://steamcommunity.com/sharedfiles/filedetails/?id=2879035868

You might also like Male and Female only Genes Continued
https://steamcommunity.com/sharedfiles/filedetails/?id=3249501807

You might also like Sexuality genes
https://steamcommunity.com/sharedfiles/filedetails/?id=2895151374

This software is distributed without warranty. I haven't encountered any issues with this mod but that's no guarantee there aren't any. Like any mod, you use this at your own risk. Feel free to drop this in on an existing save.
The source code is included for those interested.

Possible incompatibilities:
Anything that adds a new reproduction method or fundamentally changes the existing one. Dang near everyone hardcodes male and female. Even the base game. Hermaphrodism is not something most people think about

HAR framework (I think I got this working. let me know if you spot oddities)

Known incompatibilities:
ReSplice: Charmweavers: Hermaphrodite breaks the multiple pregnancy gene
Same Room Lovin'
EDB Prepare Carefully: Breaks same sex gene inheritance

Bugs:
Report bugs in the Bug Reports Discussion! Reproduction steps, logs and a modlist are the bare minimum I need to be able to help you.
This mod REQUIRES RimWorld build 1.5.4094 or later to run. Verify your version before filing a bug report.
Popular Discussions View All (1)
40
Jan 8 @ 1:42pm
Bug Reports
Rearden
144 Comments
Flesh Forge Mar 9 @ 9:50am 
thanks for the reply :steamthumbsup:
Rearden  [author] Mar 9 @ 9:23am 
probably casual hookups if I recall right. They aren't handled like standard lovin', so I could see how someone might view this as being incompatible. your experience matches my own testing. Everything works as expected, so isn't explicitly incompatible.
Flesh Forge Mar 9 @ 4:52am 
Super low priority: I don't know why but the Way Better Romance mod marks this mod as explicitly incompatible. It doesn't throw any errors or warnings and everything still seems to work correctly.
https://steamcommunity.com/sharedfiles/filedetails/?id=2877731755
Rearden  [author] Feb 13 @ 10:43am 
There is a series of modding tutorials on the RimWorld wiki. It's not always up to date with everything, but it'll be better than asking me for a tutorial if you're interested in learning this. No matter what, I recommend making a copy of the steam mod and moving that to your local mods to fiddle with. that will prevent your modification from being overwritten by updates.

There are two locations where your mods are if you've installed through Steam.
Local mods are stored in *\Steam\steamapps\common\RimWorld\mods\
Workshop mods will be in *\Steam\steamapps\workshop\content\294100\
This mod will be in *\Steam\steamapps\workshop\content\294100\3248739089\
The file you will need to modify is *\3248739089\Defs\GeneDefs\GeneDefs_Herm.xml
Xception Feb 13 @ 4:16am 
Where is the xml?
Rearden  [author] Feb 13 @ 3:58am 
yes, though I've not done an xml patch to other mods myself. You pretty much just need to redefine the gene to not have a metabolism cost. the source is included with the mod, so you can tweak it yourself if you make a local copy. That particular bit is easily changed in the xml with no code knowledge.

the design thought on it is that it is a functional gene, not just cosmetic, therefore it should have a small metabolic cost. It follows the paradigm of the vanilla biotech genes.
Xception Feb 12 @ 6:34pm 
Is it possible to create a mod setting that makes the gene cost no metabolism?
Rearden  [author] Feb 12 @ 12:18pm 
Good to hear it's working right. Have fun!
GamesAtFlames Feb 12 @ 8:14am 
Sorry for the bother, figured out yesterday it was indeed because of age, and somehow I missed the bit where the game said so. Both versions of this mod work perfectly, thank you for making it!
Rearden  [author] Feb 11 @ 2:02pm 
This mod uses the normal logic for checking fertility between a couple, so check their age and the like to make sure both of them are actually fertile. If they are both fertile and neither is pregnant, please put a post in the bug reports discussion with the information I need to investigate.