RimWorld
Оцінок: 164
Inclusive Skin Tones
3
3
5
2
   
Нагородити
До улюбленого
В улюблених
Прибрати
Mod, 1.5
Розмір файлу
Додано
Оновлено
2.204 MB
17 трав. 2024 о 6:58
7 лип. 2024 о 10:48

Підпишіться, аби завантажити
Inclusive Skin Tones

Опис
Description
Remaps the base Rimworld skintones to a broader range.

Minimal and Compatible.
Instead of increasing the number of skin endogenes, (which causes problems), we remap them. Choosing a limited palette to represent people is difficult. Thankfully we can just piggyback off of Harvard and Google's AI research. Uses the Monk Skin Tone (MST) Scale. Learn more by reading the Harvard paper[osf.io], or visiting skintones.Google[skintone.google].

F.A.Q
Why replace? Why not add more?
A: An ideal approach would be to write a continuous color subspace. However that would conflict a lot. (If however you find a paper outlining one, please let me know). Mod uses the same discrete skin bases, so it remain highly compatible and doesn't cause clutter.

Q: I'm a maximalist. Compatibility be damned.
A: Download Inclusive Skin Tones + Misc Melanin, which adds 30 new ones.

Q: How can I edit it myself?
A: Open the readme in the mod folder.

Q: Precepts?
A: Since you'll keep asking. Should work once updated: Diversity and Discrimination.. Not my cup of tea, but you do you.

Q: Do I need Biotech?
A: Nope

Incompatibilities
Let me know!

Source
[github.com]

Special Thanks
- To the team over at Google Ai and Prof. Ellis Monk for keeping their project open source.
- araccooneatingabigbeanburrito for patching Facial Animation
Коментарів: 49
Valkyrie 10 берез. о 11:20 
"Q: I'm a maximalist. Compatibility be damned."
I feel so seen and catered to.
TheForlornAndEvilShrimp 22 лют. о 19:23 
Hey thank you for this! It looks great but unfortunately when playing with NL facial animations (with UNAGI textures) the skin colours the facial components, making the teeth and stuff the same colour as the skin. Not sure it there is a fix (didnt look into it) but you might want to add it to the incompatiblity section (:
GAMING *mike screech* 4 лют. о 20:02 
ok but why did this show up when i searched "monkey"
Nemerijn 25 січ. о 22:35 
I found this bug/conflict with Character Editor. If I enable the red shader (which you have an option to enable for light skintone), this shader goes away if you edit the skin colour of the character in Character Editor mod. Your pawn will end up very pale looking if you edited them.
Settlerking 1 жовт. 2024 о 21:35 
It always annoyed me that there's not really any actually dark skin tones. Theres warmer skin tones and sort of darker tones but no actual dark skin. This is such a nice additions, instant essential mod.
gorpacus 27 верес. 2024 о 23:23 
Compatible w/ 1.4? Also the decision to wipe warm skin tones off the face of the planet rim is strange IMO.
H2Forge  [автор] 10 лип. 2024 о 11:32 
@SqueakyBatBoi Soon, very soon. I want to tweak some values first, since the red shaders look strange on some of the misc melanin skin tones, which become especially pronounced with Facial Animation mod.


@Kafelka So fun fact, the code for that is in the vanilla game. I know there are mods that renable it. Maybe Tweak's Galore has a setting for it? I
SqueakyBatBoi 10 лип. 2024 о 6:33 
will the + misc melanin version be getting the same patch?
WK_kafelka 9 лип. 2024 о 22:46 
Thanks for creating this mod, I really enjoy overhauled skintones but is there any way to add new skin colours to biotech xenotype editor? For some reason base game lacks posibility of using them in xenotypes.
H2Forge  [автор] 7 лип. 2024 о 11:11 
@araccooneatingabigbeanburrito Can't thank you enough for taking the time to patch that in. You are awesome.