RimWorld

RimWorld

164 ratings
Inclusive Skin Tones
3
3
5
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
2.204 MB
May 17, 2024 @ 6:58am
Jul 7, 2024 @ 10:48am
4 Change Notes ( view )

Subscribe to download
Inclusive Skin Tones

Description
Description
Remaps the base Rimworld skintones to a broader range.

Minimal and Compatible.
Instead of increasing the number of skin endogenes, (which causes problems), we remap them. Choosing a limited palette to represent people is difficult. Thankfully we can just piggyback off of Harvard and Google's AI research. Uses the Monk Skin Tone (MST) Scale. Learn more by reading the Harvard paper[osf.io], or visiting skintones.Google[skintone.google].

F.A.Q
Why replace? Why not add more?
A: An ideal approach would be to write a continuous color subspace. However that would conflict a lot. (If however you find a paper outlining one, please let me know). Mod uses the same discrete skin bases, so it remain highly compatible and doesn't cause clutter.

Q: I'm a maximalist. Compatibility be damned.
A: Download Inclusive Skin Tones + Misc Melanin, which adds 30 new ones.

Q: How can I edit it myself?
A: Open the readme in the mod folder.

Q: Precepts?
A: Since you'll keep asking. Should work once updated: Diversity and Discrimination.. Not my cup of tea, but you do you.

Q: Do I need Biotech?
A: Nope

Incompatibilities
Let me know!

Source
[github.com]

Special Thanks
- To the team over at Google Ai and Prof. Ellis Monk for keeping their project open source.
- araccooneatingabigbeanburrito for patching Facial Animation
49 Comments
Valkyrie Mar 10 @ 11:20am 
"Q: I'm a maximalist. Compatibility be damned."
I feel so seen and catered to.
TheForlornAndEvilShrimp Feb 22 @ 7:23pm 
Hey thank you for this! It looks great but unfortunately when playing with NL facial animations (with UNAGI textures) the skin colours the facial components, making the teeth and stuff the same colour as the skin. Not sure it there is a fix (didnt look into it) but you might want to add it to the incompatiblity section (:
GAMING *mike screech* Feb 4 @ 8:02pm 
ok but why did this show up when i searched "monkey"
Nemerijn Jan 25 @ 10:35pm 
I found this bug/conflict with Character Editor. If I enable the red shader (which you have an option to enable for light skintone), this shader goes away if you edit the skin colour of the character in Character Editor mod. Your pawn will end up very pale looking if you edited them.
Settlerking Oct 1, 2024 @ 9:35pm 
It always annoyed me that there's not really any actually dark skin tones. Theres warmer skin tones and sort of darker tones but no actual dark skin. This is such a nice additions, instant essential mod.
gorpacus Sep 27, 2024 @ 11:23pm 
Compatible w/ 1.4? Also the decision to wipe warm skin tones off the face of the planet rim is strange IMO.
H2Forge  [author] Jul 10, 2024 @ 11:32am 
@SqueakyBatBoi Soon, very soon. I want to tweak some values first, since the red shaders look strange on some of the misc melanin skin tones, which become especially pronounced with Facial Animation mod.


@Kafelka So fun fact, the code for that is in the vanilla game. I know there are mods that renable it. Maybe Tweak's Galore has a setting for it? I
SqueakyBatBoi Jul 10, 2024 @ 6:33am 
will the + misc melanin version be getting the same patch?
WK_kafelka Jul 9, 2024 @ 10:46pm 
Thanks for creating this mod, I really enjoy overhauled skintones but is there any way to add new skin colours to biotech xenotype editor? For some reason base game lacks posibility of using them in xenotypes.
H2Forge  [author] Jul 7, 2024 @ 11:11am 
@araccooneatingabigbeanburrito Can't thank you enough for taking the time to patch that in. You are awesome.