Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Makar-ASV-RE2
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
158.303 KB
May 14, 2024 @ 6:43am
May 22, 2024 @ 5:44pm
8 Change Notes ( view )

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Makar-ASV-RE2

In 1 collection by jrandall
Military Survival Series
151 items
Description
CV CPU Tier 1 Class 5, Unlock Level 10, Reforged Eden 2

Primary roles: Starter Base, Starter CV, Helios Module bay, production, farm, upgradable

Quick update 5/15/2024 - Updated storage controller 3 label and added 16K to ammo box 1 label. Both very minor updates. No other changes were made.

Quick update 5/16/2024 - Reset the pivot point and updated workshop blueprint. No other changes were made.

Update - 5/22/2024 - Fixed texture alignment issues caused by the pivot point change on the last update. Also fixed some missing textures. No other changes were made.

The Makar-ASV (Adaptive Starter Vessel) is named after 1 of the 7 sons of Helios. It is designed to start it's life as a player unlock 10 base. This creation works much like the older Janus-ASV meaning over time you can transform it into a CV base style CV carrier by adding all kinds of parts including thrusters, generators, shield, warp, and many new RE2 parts.

Upgrade Phases

Tier 1 (Stock) - Spawn on flat land as much as possible. At this point, it is a ready to go player starter base. It comes with 4x320K storage, 2x Ammo boxes (28K total ammo storage), full medical bay, 2 fridges, 2 food processors, 1 small constructor, location to add 54 grow plots, front and rear WiFi, armor locker, hangar, large landing deck, weapon locker, and o2/dispenser.

Tier 2 (Getting it air borne) - At this point you can add thrusters, generators, CPU blocks, production parts, fuel/o2, turrets, repair bay (2 locations), RE2 turbines, shield parts, please see total part upgrade list below. You will also need to add a control console (pilot seat) and optional passenger seats. Ultimately is designed to run 14 large CV thrusters and 8 CV medium thrusters. Note, you will need to remove gratings on thruster bays before adding thrusters and you can run smaller thrusters in the bays if needed. Also the Makar has 1 full Helios module bay.

When doing any upgrades, keep an eye on power and CPU. With CPU, the ship has slots to add 2 basic, 2 improved, 2 advanced, 2 superior cores, 2 quantum, and 4 auxiliary cores. With power you can add 2 1x3 generators, 1 advanced generator, and 1 small fusion reactor.

Total part upgrade list (Info LCD's in the ship will show you where all internal parts are located. You must remove the LCD before placing a part) Also you can turn on and off the info LCD's with a P menu control.

1. 14 Large thrusters (2x2x4) (Must remove grates to place)
2. 8 Medium thrusters (1x2) (Must remove grates to place)
3. 6 turrets
4. Long range radar (located on the bottom just in front of the Helios module bay)
5. Detector (located on front ceiling of hangar)
6. 2x 1x3 generators
7. 1 Advanced generator (2x2x6)
8. 1 small fusion reactor (3x3x3)
9. Shield
10. Warp Drive
11. 4 small turbines
12. 4 medium turbines
13. 4 large turbines
14. 8x small shield parts
15. 4x medium shield parts
16. Gravity generator
17. Many additional fuel or o2 tanks
18. 54 grow plots (grow lights included)
19. 2x640K fill in storage controllers for main input and output
20. 1 universal constructor
21. 3x Constructor/deconstructor
22. 1 small constructor
23. Armor repair
24. Teleporter (assign to teleporter control)
25. Repair console and repair bay (Repair bay can be installed in hangar or on flight deck)
26. 2x basic, 2x improved, 2x advanced, 2x Superior, 2x quantum, and 4x auxiliary CPU cores
27. 1 pilot seat, 2x passenger seats
28. Fuzzy dice (located on rear view mirror) :)

Offense and Defense

The main hull (area around all interior areas) is made of steel as well as the 4 thruster pods. Areas beyond the interior like much of helios module bay is made of carbon substrate. The interior is also made of either cargo extensions or carbon substrate. It comes stock with 14 sentry guns, 8 top side, 6 lower locations to provide 360 degree coverage. It also has 6 3x3 turret mount points.

Stock Features Summary:

1. CV Core 1, Class 5, player unlock 10, Reforged Eden 2
2. Mixed steel and carbon substrate hull.
3. 4x 320K storage, 2x ammo boxes, 2x fridge, armor locker, front and rear wifi
4. Mid sized hangar and large flight deck
5. 54 grow plot farm with grow lights and switch(Grow plots not included)
6. 14 Sentry guns, 6 3x3 turret mount points (556 ammo)
7. 1 small constructor, full med bay, small crew room
8. Large engineering area for part placement/upgrades
9. For a full upgrade part list please see 'Total part upgrade list' above.

I hope you enjoy!

Notes: The Makar was built for Reforged Eden 2 however I don't believe there is any reason why it could not work in Refored Eden 1 or even Vanilla. The only known part that could cause an issue is the weapon locker. With that being said, the ship was built around RE2 parts such as turbines, small fusion reactor etc., and these part locations would serve no purpose in vanilla and limited in RE1.

Also, Storage LCD's which can be modified for storage contents are a little tricky to find. 2 of them are located in the production room on the center island and 2 are located on a wall in the core room above.



71 Comments
Crusher-PR 17 hours ago 
Огромное спасибо за чертеж, было очень интересно изучать его! Всё продуманно и подробно объяснено.
xriptoren May 22 @ 12:38pm 
Amazing work mate ! i just started playing this week and this thing is epic i made some changes a ramp for my hv and personal quarters still this is awesome thx mate
Macksimus May 12 @ 9:41pm 
Is there a chance to get a fully functional upgraded version of this put on the workshop so we can build it or spawn it to see what the upgrades are and where they go. I would absolutely love it to fly, give gravity, shield , defense and warp. I have tried 2 times to upgrade it, but I am having problems finding the actual name of thrusters to use. You list Large thruster but I find 2 versions with 2x4x2. I am not a builder just an inexperienced player.
startac43 May 11 @ 2:33am 
@jrandall Hi ive been wanting to ask this for a while but i was unable to post or upload any of my builds due to issues id rather not explain anyway what module sits at the back of this ship i remember seeing your youtube video but cant remember what moduel ship you had in there if one at all its been a while sorry
grahamrbell Feb 1 @ 5:48am 
@Brenold Blackmars You are remembering to remove the LCDs before placing as per instructions? I can confirm they fit fine if you've done that. Thrusters described as large should be advanced though.
Brenold Blackmars Jan 27 @ 7:18pm 
Generators do not fit in the places that are assigned, same goes to warp drive... etc..
AlexS Jan 27 @ 7:38am 
It's great ship.

There are few things I found during playing with it:
1) There are some exposed outside container extensions under the bridge area that need to be covered with steel.
2) And it's better to move forward repair bay placement the hangar bay.
3) Forward ramp is better to set on landing gears
4) For better first person view I've added one more glass line upper
5) Cargo boxes can be added on roof of hangar bay near walkway
6) There is also roof space for cargo boxes in engineering section
7) I made biggest radar placement on left side in front of rear nacelle
8) I never used space for smaller shield parts in hangar bay so I put additional small constructors there.
9) After adding fusion reactor you can put two medium shield parts into advanced generator placement
Dosboy Jan 22 @ 3:15pm 
Jeff, I have over 2500 hours into EGS and this is by far one of my favorite ships. It has everything you need esp. since you can start with it as a base and built it as you can and desire. GREAT job on this.
Kryptex Dec 9, 2024 @ 9:46pm 
I seem to be unable to locate where to put the RCS units?
Ramzay Nov 29, 2024 @ 8:52pm 
@bourg a hydroponics bay requires a grow plot beneath it to work.