RimWorld

RimWorld

1,035 ratings
Giddy-Up 2 Forked
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.050 MB
May 13, 2024 @ 2:40pm
Jul 21 @ 5:34pm
11 Change Notes ( view )

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Giddy-Up 2 Forked

Description
Giddy-Up 2 Forked

Temporary version of Giddy-up 2, until official version is updated.

OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to add new features. If anyone is interested in taking over the mod officially, feel free to leave a comment or ping me on Discord.

All credits go to steamcommunity.com/id/owlchemist and Roolo.

See original mod here, and don't forget to support the original mod authors.

Change notes
See change notes section of workshop item on steam.

Known bugs/Incompatibilities
  • Yayo's animation : animal models don't rotate. Fix : Disable animal animations
  • Giddy-Up 2 : Won't be able to kill pawns if original mod is installed. Fix : Unsubscribe from original mod
  • Biomes! Prehistoric : Warning in log, pawn position on back of Quetzal and Pteranodon are a little weird. Fix : Can be safely ignored.
  • Allies are helpful : Reported as not compatible

Bug reports
To report a bug, please leave a comment below and include a HugsLib log (CTRL + F12 while the game is running, and then paste the URL in your comment.)

Github[github.com]

If you need to contact me, do it through Discord : @clocknot[discord.com]

Original mod description
This is a renovated, overhauled fork of Giddy-Up, developed with permission from the original author Roolo. It's an all-in-one, containing all the modules in a single mod, internally modularized within the mod options. Giddy-Up allows pawns to ride animals around on the map, or even use them as battle mounts.
Popular Discussions View All (2)
10
Aug 23 @ 3:50am
1.6 bug
moo
2
Jul 30 @ 8:46am
Animals not attacking
aw0833
325 Comments
rats gaming Sep 2 @ 7:44pm 
I have a save with the old Giddy-up! mods installed (the 3 separate ones), but removing it causes my game to completely glitch out (Like it's not properly flushing the render buffer?!). Got any ideas why this might be and what I can do to fix it? I would like to switch to this version, but I can't even remove the old one from my save :(
Quilava Aug 31 @ 2:24am 
May i ask anyone here having problem with pawn wont die bug? Head cut off, part all gone, no immortal gene or anything yet still alive, it happen randomly to either ally or enemy.

Some post say it came from giddy up mod, i just want to know if it really is the case, since debug log doesnt say anything about mod name, so i cant tell where the problem come from :steamsad:
KingRomerius Aug 30 @ 10:23pm 
Same as @DocHolliday. "Forbid riding" doesn't seem to do anything. Pawns will ride through and hitch their mounts close to the target path rather than hitching close to a target destination in a forbidden area and continuing on foot like before. My halls are full of literal horse crap. ;(
DocHolliday Aug 30 @ 8:27am 
The "forbid riding area" zone does absolutely nothing unless I'm missing something... My pawns happily ride mounts straight through the house still unfortunately...
theredfox71 Aug 28 @ 9:21am 
Can the enemies come on animals?
DocHolliday Aug 25 @ 1:02am 
Since it would appear owlchemist has retired or whatever, would you consider updating the other mods? Like the core and battle mounts?
ionizedJackal Aug 24 @ 12:54am 
im having the same problem as @Elijah and found to be your mod
Balthazad Aug 23 @ 5:10pm 
somethings broken on my end, my pawns ride my camels to wild ambrosia (to harvest it) and then leave them there, so in the end another pawn has to walk twice on foot to get it back
Elijah Aug 18 @ 12:29pm 
I noticed a potential incompatibility with this mod and VRE Android Factions. Log: https://pastebin.com/7fv1ncgq
Valethe Aug 16 @ 4:12pm 
hey thank you so much for keeping one of my favorite mods alive