Sid Meier's Civilization VI

Sid Meier's Civilization VI

193 ratings
Coexistence of Districts and Resources (With all resource can be harvest)
   
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Type: Mod
File Size
Posted
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5.481 KB
May 13, 2024 @ 9:24am
Jun 19, 2024 @ 12:06am
4 Change Notes ( view )

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Coexistence of Districts and Resources (With all resource can be harvest)

Description
After building a District, the Resource will be placed back on the plot.

If the resource is a strategic resource, it can be accumulated as if it were improved.

In order to apply to all types of resources, all resource can be harvest is included.
47 Comments
WolfDragon27 Apr 10 @ 12:59am 
The problem is AIs will harvest all the resources, making their land undesirable to conquer.
wayyanzhi Mar 22 @ 12:47am 
有一個bug,當這個mod和Antiquity Site and Shipwreck Changes一起用的時候,會讓文物和沉船產出巨量的收穫收益
某些企鹅 Mar 18 @ 8:11pm 
游戏内模组列表里没有显示此mod,steam右键游戏属性,却显示已经下载,重复下载或删除,并几次重开测试,游戏里到中世纪都没有这个mod功能
Pillowesque Mar 4 @ 3:16am 
Hey probably outside the scope of this mod / you caring but there's an easy exploit with this that is so good it's hard not to just... cheat :( If you build a district/wonder on a resource that's harvest-able now you can just harvest it infinitely, I mean literally 1,000 times in a row which is unfortunate because the rest of the mod is perfect and I can't play without it.
Mavoc Feb 26 @ 7:47am 
Expanded English Description:
The only way for a District to be placed on a resource, is to have that resource be harvestable. The game will then remove the resource when you place a district down on top of it. There is nothing that modders can do about that due to that code being outside of modder control. This mod makes all resources harvestable programmatically (all modded resources supported). This mod then listens for a lua code event that triggers when a resource is removed from the map. If the resource removal was due to a district being placed on top of it, that resource will be put back into the hex. Any resource under a completed district or wonder, will act the same way as if a city was placed on it. Any mod (like this) that uses lua code to make changes to the game map/units/cities will likely cause desyncs in multiplayer.
知易不知难 Dec 8, 2024 @ 6:48am 
似乎失效了
Kirolim Nov 14, 2024 @ 2:01am 
好mod但是就是会导致过回合得时候很慢
IthildinX  [author] Oct 28, 2024 @ 6:18am 
是你可以直接往資源頭上造區域的意思
闲散种田人 Oct 26, 2024 @ 12:48am 
佬,这个mod意思是:我可以把因为有战略资源或奢侈品导致单元格不能建造区域的地方,这些资源铲了,然后建造区域?建完以后资源又会恢复
IthildinX  [author] Oct 25, 2024 @ 9:30pm 
區域普通資源也可以無限採集 我得想想怎麼改算法