RimWorld

RimWorld

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1trickPwnyta's Anomaly Patch
   
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Mod, 1.5, 1.6
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1.368 MB
May 7, 2024 @ 10:55pm
Nov 6 @ 5:59pm
14 Change Notes ( view )
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1trickPwnyta's Anomaly Patch

Description
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings.

Anomaly incidents
  • Pawn silhouettes (when zoomed out) are no longer hidden in unnatural darkness.
  • Death pall resurrection messages no longer make a noise so you won't get inundated with beeps during death palls. Don't worry - you'll still see the message, and you'll still hear the gross corpsey sound of them resurrecting nearby.
  • Pit gates don't cause horror music to play unless you go into them, and horror music stops when you leave, and enemies in the undercave don't cause combat music to play unless you're in there with them, and combat music stops when you leave.
  • When returning from the labyrinth created by a warped obelisk, any items transferred to your home map will be set to forbidden unless they appear in the home zone.
  • Bug fix: Certain Anomaly incidents (Unnatural darkness, Sightstealer arrival) can spawn on a different colony map than the one whose wealth was used to generate their threat points.

Study, suppression, and containment
  • Enables study and suppression of entities, including non-living entities such as obelisks, by default
  • Pawns will not study entities if no Anomaly research project is active and studying the entity provides no other benefits (like learning about obelisks or how to destroy the golden cube)
  • Colonists are no longer forced to finish suppressing obelisks in order to take breaks (useful for pawns with lower psychic sensitivity).
  • When multiple obelisks reach dangerous (90%) activity levels, the alert on the right side of the screen will show the highest activity level instead of showing no acitivty level.
  • Selecting multiple bioferrite harvesters shows the total amount of bioferrite contained (and increase per day) in all of them
  • When working, colonists will try to find a spot to stand in that doesn't hold a containment cell or prison door open if possible. This way they won't compromise entity containment while building flooring etc. in a containment cell or allow a prisoner to escape.
  • Holding platforms needed alert is disabled.

Psychic rituals
  • The psychic ritual dialog sorts pawns by psychic sensitivity or by age, at your option.
  • Colonists will adhere to zone restrictions while gathering offerings for psychic rituals and while moving to the psychic ritual spot.
  • Suppresses the "Colonist needs rescue" alert for targets of psychic rituals
  • Bug fix: Void provocation rituals can spawn devourer water assaults on maps with no valid water to spawn from, resulting in the ritual doing nothing

Dark entities
  • Corpses initially spawned around the void monolith are forbidden by default.
  • Disables "Disturbing vision" letter because it doesn't actually do anything other than remind you that the monolith exists.
  • Certain entity stats are no longer hidden (nociosphere, metalhorror, revenant).
  • Ghouls can hunt prey just like your animals can.
  • Caravan dialog food auto selection prioritizes twisted meat for ghouls and carniverous animals, then human/insect meat, then other meat.
  • Dead ghouls remain in the colonist bar until buried/destroyed, just like colonists do. Ghouls are also shown in the caravan colonist bar.
  • Creepjoiners and non-creepjoiners can now form romantic relationships with each other.
  • Bug fix: Female creepjoiners use male body type

Miscellaneous
  • The "need warm clothes" alert on the right side of the screen won't show up if you have a powered and fueled atmospheric heater.
  • Prevents inhumanized pawns from having any personal feelings (mood bonuses/penalties) about their pregnancies
  • Pawns will avoid wearing dread leather if they don't like it



Updates
11/06/2025: Split doorway work option into two options: one for containment cells, one for prisons
10/14/2025: Add Sightstealer arrival event to bug fix for incidents spawning on the wrong map
08/08/2025: Fixed bugs with containment/prison door feature.
06/12/2025: Updated to 1.6, updated settings UI
03/12/2025: Add a few new tweaks, make creepjoiner love feature require restart when changing to deal with mod compatibility issues
01/29/2025: Fix incompatibility with Big and Small Framework
01/28/2025: Show ghouls in the colonist bar any time a colonist would be, allow creepjoiners to love non-creepjoiners, fix unnatural darkness void provocation bug, disable disturbing visions, adjust ghoul hunting logic
12/15/2024: Fix bug where archonexus structures are study-enabled by default
10/10/2024: Remove friendly shambler in schedule tab bug fix (fixed in vanilla now)
07/09/2024: Fix friendly shambler in schedule tab bug for human shamblers too!
07/09/2024: Sort prisoners and downed colonists last in psychic ritual dialogs, fix friendly shambler in schedule tab bug
06/10/2024: Added many new tweaks, added settings to toggle each tweak
05/08/2024: Fixed world map bug when selecting any tile on starting world map screen, or selecting any tile while multiple bioferrite harvesters are selected

Credits
Popular Discussions View All (1)
1
Jan 2 @ 4:27pm
The error report for the bug I posted a comment about.
The Viral Divinity
133 Comments
-=GoW=-Dennis Nov 9 @ 5:56pm 
Thanks again for the additional option, since disabling the patch specifically for prison rooms I had no issues anymore and now that I have my first anomaly holding cells I also don't see any issues there. Great!
1trickPwnyta  [author] Nov 8 @ 4:56pm 
@Killer29687 I just reviewed the code, and as far as I can tell, there is no way this mod should be able to cause any errors with SecondaryLovinChanceFactor if the creepjoiner love option is disabled in the mod settings as the entire Harmony patch does not get applied (note that the game must be restarted after disabling the option). I am also unable to find the log on the discord server so I'm not sure how to test this. If you can provide a log that shows the error you're getting, I can fix it.
Killer29687 Nov 7 @ 9:07pm 
no prob, apologies if this ends up as a wild goose chase. love your other mods
1trickPwnyta  [author] Nov 7 @ 9:04pm 
@Killer29687 Okay thanks, I'll try and look for that and see if I can reproduce it.
Killer29687 Nov 7 @ 8:58pm 
it was disabled from this mod side and then niilo qol? or tweaks galore had it enabled... however the issue still came from the anomoly patch... pretty sure you can find a persons log about it on the rimword discord just need to do a search for secondarylove
1trickPwnyta  [author] Nov 7 @ 8:06pm 
@Killer29687 As far as I'm aware, that bug goes away when you disable the creepjoiner love option in the mod settings. Or are you not using another mod that makes that same change?
Killer29687 Nov 7 @ 7:07pm 
havent tried this new version but did ya fix the secondarylove thing that it was causing? (only discovered it was due to this mod cause of rimworld discord) no clue why this mod would cause that bug
1trickPwnyta  [author] Nov 7 @ 10:14am 
@Agusfer Thanks for reporting that! I'll add it to my list to look into.
Agusfer Nov 7 @ 4:25am 
Actually, it's 4 different instances of the same error on the same pawn, copy to clipboard on dev mode copies everything, just noticed lol.
Agusfer Nov 7 @ 4:21am 
Anyway, no idea if it's because of the way the buildings/entire mod is coded or why it conflicts with the anomaly containment cell feature but just wanted to report it, here's one red error happening to an alien player pawn: https://pastebin.com/WWkMFayu