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1trickPwnyta's Anomaly Patch
   
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Mod, 1.5, 1.6
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1.363 MB
2024년 5월 7일 오후 10시 55분
2025년 8월 8일 오후 7시 57분
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이 아이템을 사용하려면 DLC가 있어야 합니다.

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1trickPwnyta's Anomaly Patch

설명
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you!

This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings.

Anomaly incidents
  • Pawn silhouettes (when zoomed out) are no longer hidden in unnatural darkness.
  • Death pall resurrection messages no longer make a noise so you won't get inundated with beeps during death palls. Don't worry - you'll still see the message, and you'll still hear the gross corpsey sound of them resurrecting nearby.
  • Pit gates don't cause horror music to play unless you go into them, and horror music stops when you leave, and enemies in the undercave don't cause combat music to play unless you're in there with them, and combat music stops when you leave.
  • When returning from the labyrinth created by a warped obelisk, any items transferred to your home map will be set to forbidden unless they appear in the home zone.

Study, suppression, and containment
  • Enables study and suppression of entities, including non-living entities such as obelisks, by default
  • Pawns will not study entities if no Anomaly research project is active and studying the entity provides no other benefits (like learning about obelisks or how to destroy the golden cube)
  • Colonists are no longer forced to finish suppressing obelisks in order to take breaks (useful for pawns with lower psychic sensitivity).
  • When multiple obelisks reach dangerous (90%) activity levels, the alert on the right side of the screen will show the highest activity level instead of showing no acitivty level.
  • Selecting multiple bioferrite harvesters shows the total amount of bioferrite contained (and increase per day) in all of them
  • When working, colonists will try to find a spot to stand in that doesn't hold a containment cell or prison door open if possible. This way they won't compromise entity containment while building flooring etc. in a containment cell or allow a prisoner to escape.
  • Holding platforms needed alert is disabled.

Psychic rituals
  • The psychic ritual dialog sorts pawns by psychic sensitivity or by age, at your option.
  • Colonists will adhere to zone restrictions while gathering offerings for psychic rituals and while moving to the psychic ritual spot.
  • Suppresses the "Colonist needs rescue" alert for targets of psychic rituals
  • Bug fix: Void provocation rituals can spawn devourer water assaults on maps with no valid water to spawn from, resulting in the ritual doing nothing
  • Bug fix: Void provocation rituals can spawn unnatural darkness on a different map from the one the ritual was performed on.

Dark entities
  • Corpses initially spawned around the void monolith are forbidden by default.
  • Disables "Disturbing vision" letter because it doesn't actually do anything other than remind you that the monolith exists.
  • Certain entity stats are no longer hidden (nociosphere, metalhorror, revenant).
  • Ghouls can hunt prey just like your animals can.
  • Caravan dialog food auto selection prioritizes twisted meat for ghouls and carniverous animals, then human/insect meat, then other meat.
  • Dead ghouls remain in the colonist bar until buried/destroyed, just like colonists do. Ghouls are also shown in the caravan colonist bar.
  • Creepjoiners and non-creepjoiners can now form romantic relationships with each other.
  • Bug fix: Female creepjoiners use male body type

Miscellaneous
  • The "need warm clothes" alert on the right side of the screen won't show up if you have a powered and fueled atmospheric heater.
  • Prevents inhumanized pawns from having any personal feelings (mood bonuses/penalties) about their pregnancies
  • Pawns will avoid wearing dread leather if they don't like it



Updates
08/08/2025: Fixed bugs with containment/prison door feature.
06/12/2025: Updated to 1.6, updated settings UI
03/12/2025: Add a few new tweaks, make creepjoiner love feature require restart when changing to deal with mod compatibility issues
01/29/2025: Fix incompatibility with Big and Small Framework
01/28/2025: Show ghouls in the colonist bar any time a colonist would be, allow creepjoiners to love non-creepjoiners, fix unnatural darkness void provocation bug, disable disturbing visions, adjust ghoul hunting logic
12/15/2024: Fix bug where archonexus structures are study-enabled by default
10/10/2024: Remove friendly shambler in schedule tab bug fix (fixed in vanilla now)
07/09/2024: Fix friendly shambler in schedule tab bug for human shamblers too!
07/09/2024: Sort prisoners and downed colonists last in psychic ritual dialogs, fix friendly shambler in schedule tab bug
06/10/2024: Added many new tweaks, added settings to toggle each tweak
05/08/2024: Fixed world map bug when selecting any tile on starting world map screen, or selecting any tile while multiple bioferrite harvesters are selected

Credits
인기 토론 모두 보기(1)
1
2025년 1월 2일 오후 4시 27분
The error report for the bug I posted a comment about.
The Viral Divinity
댓글 102
부산국밥홍보대사 2025년 9월 25일 오전 7시 07분 
Thanks!! :happypopo::happypopo:
1trickPwnyta  [작성자] 2025년 9월 25일 오전 6시 57분 
@부산국밥홍보대사 Added to my list. I'll probably make it so the music stops once the flesh can no longer expand.
부산국밥홍보대사 2025년 9월 25일 오전 6시 41분 
Could you please add a feature that prevents combat music from playing while a Fleshbeast Heart is on the map? I often play by walling off a Fleshbeast Heart in a corner and living with it. The constant combat music during this time is quite bothersome.
1trickPwnyta  [작성자] 2025년 9월 12일 오전 10시 24분 
@... Try disabling the creepjoiner love feature in the mod settings and then restart the game.
... 2025년 9월 12일 오전 8시 01분 
red error on startup, if I disable this mod, everything is fine:

Error during patching RimWorld.Pawn_RelationsTracker :: Single SecondaryLovinChanceFactor(Verse.Pawn) with: pre | post: Void SecondaryLovinChanceFactorPostfix(Verse.Pawn, Verse.Pawn, Single ByRef) | trans: System.Collections.Generic.IEnumerable`1[HarmonyLib.CodeInstruction] SecondaryLovinChanceFactorTranspiler(System.Collections.Generic.IEnumerable`1[HarmonyLib.CodeInstruction])
System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_RelationsTracker.SecondaryLovinChanceFactor_Patch3 (RimWorld.Pawn_RelationsTracker,Verse.Pawn): IL_0044: call 0x0000000f
pillbug2 2025년 8월 30일 오후 11시 38분 
@1trickPwnyta Disabling the creepjoiner love feature worked! Thank you.
Luckspeare 2025년 8월 29일 오후 7시 55분 
Might be a good idea to turn that creepjoiner romance option off by default.
-=GoW=-Dennis 2025년 8월 27일 오후 6시 27분 
Thanks, sounded similar!
1trickPwnyta  [작성자] 2025년 8월 27일 오후 6시 26분 
@-=GoW=-Dennis No, this mod only shows the full stats for entities in the info screen, for entities that it's normally hidden for.
-=GoW=-Dennis 2025년 8월 27일 오후 6시 09분