Total War: WARHAMMER III

Total War: WARHAMMER III

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Stronger Economy for the Empire
   
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Tags: mod
File Size
Posted
Updated
737.541 KB
May 6, 2024 @ 2:21am
May 16, 2024 @ 12:53pm
2 Change Notes ( view )

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Stronger Economy for the Empire

Description
Compatibility:
Compatible with anything, and very not unlikely needs updates


Changes:
Provincial Capital:
level 5 Provincial Capital:When having a surplus population of 5, province-wide income 0%→5%


Hostelry:
Tap Room:Income 0→10
Tavern:Income 0→20
Coaching Inn:Income 0→50


Industry:
Weaving House:When “Continuous Production” researched income 0%→10%
Clothier:When “Continuous Production” researched income 0%→10%
Tailor's Guild:When “Continuous Production” researched income 0%→10%


Farm:
Fields:
Income 0→150

Farm:
Income 0→225
Growth of all adjacent provinces 0→2
Income 0%→9%

Landed Estate:
Income 0→300
Growth of all adjacent provinces 0→5
Income 0%→15%
When having a surplus population of 5, Income 0%→5%


Transportation:
Paved Roads:When local Income is not less than 1000, adjacent provinces' Income 0%→3%
Toll Gates:When local Income is not less than 1000, adjacent provinces' Income 0%→3%


Technology:
Imperial University:Income 0%→5%
Improved Piston Technology:Income from Industry 0%→5%



8 Comments
sakurajima Apr 11 @ 4:28am 
大佬这个mod的农业以及当持续生产科技研究完成时提供的加成都是可叠加的,导致后期四省城的经济收入及其爆炸,比原版翻了一两倍,请问这是原本的思路还是bug?
FLCL Mar 25 @ 11:52pm 
大佬更新一下吧,6.1这个MOD导致跳出
FLCL Jan 30 @ 3:36am 
很好,现在6.0 CA新招的那帮程序员莫名其妙整了一大堆烂活,包括但不限于把溅射伤害改成0,以及把帝国经济拦腰截断,你现在就算拿下人鱼堡也能让你穷的直呲牙。这个MOD就很好了,好歹解决了其中一部分问题
击空明兮凌云志 Oct 29, 2024 @ 3:39am 
确实,我也觉得有了活塞技术后工业不增值不合理,棒
Sep 8, 2024 @ 1:14pm 
神级mod,加强但是并不过分。
感谢大佬,这种轻微加强的mod非常赞
james_clarke55 May 16, 2024 @ 2:36pm 
Is there a English language mod for this please.
向井野田211 May 6, 2024 @ 10:23pm 
好,发你帝国马克