RimWorld

RimWorld

115 ratings
Dragons of the Rim
   
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Mod, 1.5
File Size
Posted
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844.256 KB
May 3, 2024 @ 6:10am
May 4, 2024 @ 9:17am
2 Change Notes ( view )
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Dragons of the Rim

In 1 collection by Bean
Xenos of the Rim
7 items
Description
Adds a new xenotype and 2 new factions to world generation or an existing save.












This mod doesn't have any extra requirements besides owning the required DLC's. I couldn't actually find any mods that added a dragonborn style race, so I made one. This mod isn't too involved and just something that uses the systems the game provides to add some personal flair to world generation, with the intent of keeping it somewhat lore friendly.
12 Comments
Bean  [author] Aug 25, 2024 @ 10:20pm 
I had no idea you could put those namers inside the Xentotype def. Thank you for pointing that out.
Renegaiden Aug 25, 2024 @ 10:07pm 
I noticed that there's namebanks specifically for the xenotype. They're pointed to in the Culture def, but you'll probably want to add these flags specifically to the Xenotype def.

"<nameMaker>XR_NamerPersonDragon</nameMaker>"
"<nameMakerFemale>XR_NamerPersonDragonFemale</nameMakerFemale>"
"<chanceToUseNameMaker>1</chanceToUseNameMaker>"

Otherwise, the game's unlikely to pull from those namebanks and just use whatever the default is, depending on the faction's base; like tribals getting the "animals and colors" theme.
Green King Aug 2, 2024 @ 9:25pm 
@Bean the author, Is there any way i can beg you to give the Dragon xenos here in this mod an ability that they morph into the bigger flying dragons from the Dragons decent mods? And a morph back to their original forms? I've been looking for a way to play as a literal dragon.

Or perhaps just take the Dragons descent mod and some how make it so those are actual pawns, jobs, needs, traits and all that but as big 4 legged dragons that speak?
Snipass May 14, 2024 @ 9:24am 
Thanks for the reply, I'm sure it can't be easy.
If you're ever interested in the subject, there's a mod called “Nals Facial Animation for HAR” which patches a number of races available in “Humanoid Alien Races” to make them compatible with “[NL] Facial Animation - WIP” and in the list there are Dragonians (although I have no idea if this race works like your xenotype).
Bean  [author] May 12, 2024 @ 11:19am 
A mod like that is definitely incompatible with a mod like this. No idea how the facial animation mod works so I wouldn't even know where to start with making it compatible.
Snipass May 12, 2024 @ 12:26am 
Hey, first of all thanks for this new xenotype, like many, I love adding them to my games !
Just in case, is it possible to use your mod with Facial animation ?
Because I've had to tinker as much as my knowledge would allow me impossible to succeed in displaying the xenogene “dragon heads” when facial animation is activated, I end up with very human heads, all bald with horns, it's a little ridiculous. I've been able to confirm that this is where the problem lies, since if I deactivate facial animation, the dragon heads display correctly.
Auster May 5, 2024 @ 6:25am 
@Bean
Your welcome. Was not sure if you were or not. I'm always looking for more xenotype mods myself. :)
TracerFoxTEK May 4, 2024 @ 12:51pm 
This is still a good mod if *all* you want are the dragonborn/dragonkin, so thank you kindly Bean!
Bean  [author] May 4, 2024 @ 12:43pm 
I'm aware of the shortcut, and I didn't know about that mod. Thanks.
Auster May 4, 2024 @ 10:25am 
In the mod itself you have a shortcut to Mod Assets. Just thought you might want to know. :)

There is a mod that actually adds Dragonborn. Forgotten Realms - Biotech Edition