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"<nameMaker>XR_NamerPersonDragon</nameMaker>"
"<nameMakerFemale>XR_NamerPersonDragonFemale</nameMakerFemale>"
"<chanceToUseNameMaker>1</chanceToUseNameMaker>"
Otherwise, the game's unlikely to pull from those namebanks and just use whatever the default is, depending on the faction's base; like tribals getting the "animals and colors" theme.
Or perhaps just take the Dragons descent mod and some how make it so those are actual pawns, jobs, needs, traits and all that but as big 4 legged dragons that speak?
If you're ever interested in the subject, there's a mod called “Nals Facial Animation for HAR” which patches a number of races available in “Humanoid Alien Races” to make them compatible with “[NL] Facial Animation - WIP” and in the list there are Dragonians (although I have no idea if this race works like your xenotype).
Just in case, is it possible to use your mod with Facial animation ?
Because I've had to tinker as much as my knowledge would allow me impossible to succeed in displaying the xenogene “dragon heads” when facial animation is activated, I end up with very human heads, all bald with horns, it's a little ridiculous. I've been able to confirm that this is where the problem lies, since if I deactivate facial animation, the dragon heads display correctly.
Your welcome. Was not sure if you were or not. I'm always looking for more xenotype mods myself. :)
There is a mod that actually adds Dragonborn. Forgotten Realms - Biotech Edition