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Long story short: THIS MOD WORKS FINE! <3
If I don't come back with breathtaking news, thoroughly verified in a real test scenario, with steps for you to reproduce any potential issue w/ minimal time investment on your end, then consider both my issues resolved - file under "the usual mix of overconfident modlist and partial, THC-induced buffer underruns in user brain". Forgive me Sir, I am not worthy!
My issue was bad. 2 or three beams of fire randomly just straight for 20 mins into nothingness. Battle unaffacted by it. So I turned your mod off and the issue was still there. Turned off everything shooting-related, couldn't figure out what was wrong...
Built off an early version of my modlist. Problem's disappeared, now with >250 mods. So whatever the bug or problem is your mod *might* be having is totally minor. Don't stress yourself. My bad, @Cerb! <3
In the base game you fight a small army of nurgle and then the garrison separately, which makes each fight quite easy, so i think thats on the other mods you're using sadly, is that fight difficult without this mod too?
I want to fix that cannon bug, but ive got so many other mods in the works/needing updating at the moment, and its such an unknown fix that i just havent brought myself to start on it, i really should though, would make it a lot nicer feeling.
1.) This can make the fight on campaign start, which is usually easy-peasy, completely unwinnable manually. For me, it's vs. Maggoth Kin with LL & his army plus garrison reinforcement army). If my situation differs from what it should be for most players - I play on IEE with LCCP/TOTN - then ignore this. But for me, the only way to win here was setting both battle sliders to the easiest (with max debuff for AI) - and auto resolve for a Heroic victory :)
2.) The known cannon GFX issue is basically the 1st thing users will encounter after turning on the mod. I'd mention that all units perform exactly as they would otherwise (at least for the barge that's not clear). Keep in mind it does do around a tenth of its damage as it did before so it's easy to think there's a larger problem... Thanks for this! <3