Dwarf Fortress

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War & Hunter Training for All Animals - Efficient Compatible
   
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May 2, 2024 @ 10:17am
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War & Hunter Training for All Animals - Efficient Compatible

In 1 collection by Mr. T-XP x64 Crosby Edition
SOE Dwarf Fortress Workshop
4 items
Description
War & Hunter Training for animals done with efficient methods that maximize compatibility and minimize the changes made. I noticed the other mods that try to do the same, often cut/replace the entire creature data to make changes.

This mod only adds the necessary [TRAINABLE] tokens to the creatures of the game, without doing anything extra. Nothing else. In the simplest, most minimalist way possible.

Why is this an improvement/worth making a new mod for?
Because doing it this way makes loading faster, removes compatibility issues, and makes surgical, simple changes to mean this mod should never break, even when new versions of Dwarf Fortress are released.

Also only creatures that can be realistically trained are modified. Vermin creatures, vermin fish, Animal People and other learning humanoids are not modified. These creatures have other barriers that prevent training and adding those tags can cause buggy behavior.

I will soon be posting separate mods that surgically remove [BENIGN] and [MEANDER] tags, separately so people can have more control, without having to take all the changes.

LOAD ORDER:
This mod should not cause any crashes or bugs no matter the load order, but in case you have another mod that uses the CUT/REPLACE method of editing creatures, load this mod as close to the bottom of the list to make sure it's changes do not get overwritten. This mod will not overwrite or disable the changes of any other mods.

Check out this collection for all my DF mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3237798777

WANT TO LEARN HOW ITS MADE?
If you are interested in modding Dwarf Fortress, I have put together a guide to show efficient methods of making various tweaks to the game's creatures, that aren't well documented elsewhere.
Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3165135531
Popular Discussions View All (1)
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May 2, 2024 @ 10:27am
List of Creatures Modified
Mr. T-XP x64 Crosby Edition
4 Comments
A Simple Pigeon Oct 21, 2024 @ 8:17pm 
Just wanted to report a hilarious unintended side effect of this mod, which is that the default "play now" embark almost always brings 'war cavies' as their 'protection' animal. To be fair, they are 'extremely agile and mighty' as well as 'extremely muscular', so maybe the dwarves just know something we don't about the destructive potential of guinea pigs.
eqN Jul 15, 2024 @ 4:12am 
Hey again! Been a while since your last message here, but perhaps this may be of interest to you. There are a couple mods I really love that I feel could be excellent if 'compressed' as you put it.
To be fair, it would probably be a pain to get some of these mods working using their existing code, as they may have latent errors/bugs on top of problematically using 'CUT'.
If anything, perhaps these mods will give you some inspiration for your own mod suite. I feel there's some really nice ideas within these mods that would be fantastic if tailored into their own comprehensive mod that uses 'SELECT'.

All Races Playable
Bit Of Diversity
Bit More Diversity
Living Gods
Civ Crucible Core

(Civ Crucible is an amazing in-depth 'balance' mod. The one thing I'd change is keeping [NO_EAT] on Goblins.)
Mr. T-XP x64 Crosby Edition  [author] May 3, 2024 @ 11:50am 
@eqN Thanks! Make sure to check out the guide I linked in the description if you're interested, I go through detail to break down several efficient tweak methods, and show how to do some things like modifying ailments that aren't well documented elsewhere. I'm also going to be adding more info as I make mods that tweak different things.

Also you or anyone let me know if there's a good tweak mod out there that uses cut/replace and I can take a look and see if it can be compresed like this. I've alredy offered compressed versions of code to a few modmakers out there to help make sure their mods don't cause conflicts and stay compatible over time. It's always sad to see mods break after years when the authors have been long gone so I'd like to help prevent that as much as possible.
eqN May 3, 2024 @ 11:28am 
Love me some mods that use SELECT instead of CUT! Excellent work on this and your whole suite! Definitely plan to use these going forward.