Total War: WARHAMMER III

Total War: WARHAMMER III

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Nemesis Crown & Sword of Khaine Revamped
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File Size
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172.317 KB
Apr 30, 2024 @ 8:54pm
Mar 29 @ 3:17am
18 Change Notes ( view )

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Nemesis Crown & Sword of Khaine Revamped

Description
This mod removes all negative effects on Nemesis Crown and Sword of Khaine, with some exceptions.

Exceptions:
- The negative diplomatic attitude effect towards the owner of the Crown has been halved, not completely removed.
- The negative diplomatic attitude effect towards the Sword owner has been left untouched.
- Negative Public Order and Chaos Corruption effects remain untouched. You will continue to be affected by these.

Other changes:
- The number of battles required to be won at each level to level up the Crown is fixed at 5.
- Turn limit has been removed. You can now only lose the Crown by sealing it or being defeated in battle.
- The crown appears on the map 20 turns after the campaign starts, and once sealed it must take 10 turns for it to appear again.
- In vanilla, if an Empire faction owns the Crown, it gains a positive diplomatic attitude effect from other Empire factions. This mod applies the same effect to Dwarf factions.


This mod is not compatible with saved games. You must start a new campaign for all changes to take effect.

IMPORTANT NOTE:
The required turn and battle numbers are organized as scripts. The positive and negative effects of the crown are organized as tables.
Any changes made to the tables at any time will affect the existing campaign.
However, the Crown's script is tied to that campaign at the start of each campaign and cannot be changed again. Changes made to the script will apply to newly started campaigns.
Unfortunately, this is CA's game design style, it has nothing to do with me.


__________

Thank to FLiNG and flingtrainer.com for making it easy to test the mods I made.

My other Warhammer mods: https://steamcommunity.com/id/ict94/myworkshopfiles/?appid=1142710
112 Comments
UMBRELLA CORPORATION Apr 29 @ 5:00am 
Hello, I've had the Nemesis Crown for 20 turns without a fight, but I no longer have this ability in combat?

And this is in a new game.
bwburman Apr 12 @ 8:34am 
I see, understood.
iCT  [author] Apr 11 @ 6:42pm 
@bwburman

The required turn and battle numbers are organized as scripts. The positive and negative effects of the crown are organized as tables.

Any changes made to the tables at any time will affect the existing campaign.

However, the Crown's script is tied to that campaign at the start of each campaign and cannot be changed again. Changes made to the script will apply to newly started campaigns.

Unfortunately, this is CA's game design style, it has nothing to do with me.
bwburman Apr 11 @ 6:53am 
So even if I had the mod active any updates require restarting the game?
iCT  [author] Apr 10 @ 4:30pm 
This mod is not compatible with saved games. You must start a new campaign for all changes to take effect.
bwburman Apr 10 @ 12:04pm 
I unsub'd and redownloaded - now the Crown is arriving at level 5 and has 8 turn timer, but still not same as before. Weird.
iCT  [author] Mar 29 @ 3:19am 
Thanks for the feedbacks. The problem was in the script file and it has been fixed. If anyone is still having the same problem, unsubscribe from this mod and subscribe again.
雨落挽晴 Mar 29 @ 3:11am 
The turns are normal
SerZaltor Mar 28 @ 4:37pm 
Oh no, nevermind, the diplomatic penalties are the modded ones. But the timer is back to the normal one.
SerZaltor Mar 28 @ 4:36pm 
Can confirm, it seems the update changed something, the crown has its normal timers and also the normal diplomatic penalties.