RimWorld

RimWorld

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More Factions and Xenotypes - Dreadfleet
   
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Mod, 1.5
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Apr 30, 2024 @ 6:03am
Oct 22, 2024 @ 3:08am
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More Factions and Xenotypes - Dreadfleet

Description
Adds an ultratech pirate faction which has very compact but dangerous raids and an increased chance of being chosen the higher your colony wealth (the same chance as mechanoid raids).

Much smaller raids
The 'cheapest' raiders in this faction are as expensive as cataphracts; and the faction doesn't use the basic attack strategy, so the final size of the raid will usually be halved as well. Consequently, you can have 10000 point raids that only spawn twenty-something raiders.
More dangerous raiders
Every raider from this faction has ultratech gear and one of three combat-designed xenotypes. Raiders arrive already high on GoJuice (and lucy for the extremely expensive leader types), breaching raids are supported by thump guns, etc.
Bloat free
Adds a faction, a raid type used only by that faction (which is a copy of the basic raid type with some arrival types shaved off), the xenotypes used by that faction, and nothing more. Faction raiders use all vanilla gear, drawn primarily from royalty, biotech and core's ultra/spacer tech.

Requires anomaly for some raider types.
10 Comments
Dr Jimothy Nov 18, 2024 @ 9:22pm 
Dreadfleet beat my ass again.
I have nothing else to report.
stun  [author] Sep 30, 2024 @ 7:18pm 
Dreadfleet will no longer generate settlements on the map. This does not impact existing saves.
eye81 Sep 23, 2024 @ 8:49pm 
the only raid where i actually have to think about how to beat them.
Dr Jimothy Sep 23, 2024 @ 6:58am 
Got my ass beat and never experienced a raid from these guys that didn't result in at least one of my pawns dying.
10/10
kaczorski May 6, 2024 @ 2:05pm 
Great, thank you :)
CrackaJack May 1, 2024 @ 2:45am 
subbed
CrackaJack May 1, 2024 @ 2:44am 
ah
stun  [author] Apr 30, 2024 @ 5:39pm 
Updated, Ideo and Anomaly dependencies removed (turns out it does use an item for ideology - slave collars).
Scorchers will only spawn if you have anomaly though, so you might consider it a soft dependency if you want to get flamethrowered.
stun  [author] Apr 30, 2024 @ 5:23pm 
It uses an item from anomaly. I expected the same for ideo but it turns out it's mostly clean other than the faction generation. I'm not used to the requirements formatting so I'll need to do some more testing to get it to only call on the parts of them that it uses if they're loaded.
kaczorski Apr 30, 2024 @ 1:41pm 
Looks good, but why does it require Anomaly and Ideology?