Steamをインストール
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翻訳の問題を報告
When a dupe is looking for food, you're adding a "lack of variety penalty" to his pathing logic if this food type has been eaten recently. So far so good. But this penalty seems to scale with the time since this food type was last eaten? In other words, a dupe is less likely to eat a food type the longer it's been since he's eaten it, so long as he's eaten it already within the MaxMealsCounted. That's weird, right?
I'm gonna give this a spin anyway. Might experiment with the PreferencePenaltyForEatenTypes setting; I'm curious how this variety logic will interact with (overshadow?) the regular food quality logic, since the morale diff is pretty small compared to quality-related morale. If this works it could make the food metagame a lot more interesting, I think.
thank you for your service yet again