Oxygen Not Included

Oxygen Not Included

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[Vanilla + DLC] Diet Variety
   
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Compatibility: Base Game, Spaced Out!
File Size
Posted
1.764 MB
Apr 30 @ 2:34am
1 Change Note ( view )

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[Vanilla + DLC] Diet Variety

Description
Introduction
Duplicants will enrich their diet and will avoid meals they ate recently. For each unique meal eaten recently, they will get morale bonus. However, this comes with expectation to provide enugh unique food types to them - failing to do so will result in negative morale.

Settings
Use settings file or in-game options to adjust the mod to your playstyle, making it easier or more challenging:
- MinFoodTypesRequired - duplicants will need that many unique meals to satisfy their expectations. Everything lower will result in negative morale.
- MaxMealsCounted - duplicants will remember only that many past meals.
- MoralePerFoodType - each unique meal grants that much morale.

GitHub
If the mod crashes your game, please open an issue on my GitHub and provide logs from the game so I could search for the source of the problem. You can also use it for local download and to access source files. You can find it here[github.com]

PLib
This mod uses PLib library by Peter Han to create in-game Option menus.
It is available under the MIT License and you can find it here[github.com]
Great thanks for helping modding community with this library!
9 Comments
pether.pg  [author] May 10 @ 1:42am 
OMG, yes! My playtest didn't reach space age, even early one, but true, longer travels would have this kind of effect
Spotty May 9 @ 11:30am 
My favorite effect of this mod is for dupes that go on space travel where the large bonus at the start can give way to a painful negative as they miss the comforts of home.
Ace Pneuma May 4 @ 7:12am 
I like this mod :D Seems pretty realistic and it adds an element of difficulty as well. You could also make it so that higher tier foods can be eaten more times before they give negative morale and lower tier foods can be eaten less times for the same amount of negative morale. You could also make dupes vomit after eating the same food too many times. I feel like this should be implemented into the base game.
Thirteen May 3 @ 12:53am 
PETHER FOOD MOD PETHER FOOD MOD! Screaming shaking yippie WAHoo bounce off walls rattles table balloons confetti sobs yodels backflips into a split UEUEUEUE!
thank you for your service yet again
Scisher May 2 @ 7:17pm 
Personally, the third straight meal wood dinner... I'd be going STRAIGHT INTO a stress reaction (or maybe multiple) :meepmad::meepded::steamsalty:
pether.pg  [author] May 2 @ 1:45am 
I'm a big fan of mealwood, I'm not doing that :P It feels a bit extreme ;p
Scisher May 1 @ 7:31am 
@Pether - If eating meal wood endlessly goes from -1 morale all the way to -12 morale, that would be an interesting way to kill off a colony :meepyikes::meepded:
pether.pg  [author] May 1 @ 2:33am 
Yeah, devs talked about something like that on one of their streams, but it was more in categories of wishful thinking, not solid plans. I made the mod to see how it would work, but if they like the idea I would love to see it implemented in the game :)
Scisher Apr 30 @ 8:26pm 
OOOOOOH! Now THIS is the kind of difficulty / hard-work = reward type of mechanics I am hoping the next DLC fully incorporates :meepstarry: