RimWorld

RimWorld

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Slurmpy's Auto-Deathrest (1.5)
   
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Mod, 1.4, 1.5
File Size
Posted
1.071 MB
Apr 29, 2024 @ 9:57pm
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Slurmpy's Auto-Deathrest (1.5)

In 1 collection by MarximusMaximus
Marximus Maximus Active
4 items
Description
Temporary version?

"""
This mod forces pawns to auto-deathrest when it hits a defined threshold.

The threshold can be edited in the mod settings.

This is my first mod ever for RimWorld. It shouldn't have any incompatibilities but if you find any errors/bugs/incompatibilities please let me know.
"""

Changes to OG:
Recompiled/repackaged for 1.5. (If the OG updates, let me know so I can remove this one.)
Modified solution file for easier maintenance of other files.
git-ified the project
Added a version number

Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3066900301
13 Comments
MarximusMaximus  [author] Apr 23 @ 2:08am 
@Amentus What other mods do you have? I have not see that happen, yet.
Amentus Apr 20 @ 6:41pm 
Had to drop this mod since my solo pawn keeps falling out of the casket and missing out on the Deathrest building buffs.
NihilRetnar Apr 16 @ 5:19pm 
It'd be nice to either be able to designate pawns to use auto deathrest, or to be able to turn it off in the settings.
MarximusMaximus  [author] Mar 27 @ 9:18pm 
Fenrir & Abby, I have that issue without this mod as well, so it's gotta be something else. I installed a mod that was like 'remember beds' or something and that /seemed/ to fix it. It's been a minute since I've played.
Abby Mar 26 @ 9:20pm 
very handy except I have the same issue as Fenrir, I was enjoying not needing to manually death rest until I was wondering why some of my colonists weren't getting their bonuses from the hemogen pumps and stuff and found out they were somehow not within range anymore, so I took the tine to reorganize all 35 cascests to be next to them than MF WOLLY :ragebs: decides to be randomly sleeping in someone else's casket, ngl i actually got mad XD but yea not sure how but the keep trading caskets and some are bound to mutable and its confusing but I really would not like to go back to manually death resting 35 and growing colonists, is it possible you can fix this? I really like this mods concept, but in its current state, unless removing the extra one's will fix it I may need to stop using this mod
talias Nov 6, 2024 @ 9:24am 
Seems to cause pawns to need rescue when deathresting.
Fenrir Jun 1, 2024 @ 2:47pm 
It seems the mod is not using the casket bound to the pawn? Atleasst when empty ones are availible they will use them while still be bound to another
MarximusMaximus  [author] May 1, 2024 @ 8:24pm 
FWI, I haven't added any features (nor changed the original description, e.g. "This is my first mod..."), but I would like it to also work with like say medieval deathrest caskets (the wood ones), basically scan for anything that is a subtype of deathrest bed instead of just the vanilla ones.

BUT I only wanna make changes if the OG author doesn't come back.

I included source (as did the OG author) and now there is a git repo, HOWEVER, OG author didn't specify license/copyright info, so I don't know what they'd want.
Naturtok May 1, 2024 @ 6:22pm 
@Masked and Wakko, assuming the 1.5 update is the same as the original mod, it makes it so your pawns that require deathrest will automatically enter a deathrest when their need gets low enough (set by the mod), rather than requiring a manual input.
WaKKO151 Apr 30, 2024 @ 9:24pm 
thanks. awesome mod.