Arma 3
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Simulated Mono Rail, Point A to B
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
19.609 KB
Apr 29 @ 11:32am
1 Change Note ( view )

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Simulated Mono Rail, Point A to B

Description
Simple point A to B that can be extended, OPTRE and CBA is only necessary mods
5 Comments
ariel May 7 @ 3:55pm 
"or you an hide the turn in a cliff face / building with an illusionary tunnel",
Yes, that seems like a good alternative, thanks.
If one day you are bored, ja ja, maybe you could update this composition with a second section with those characteristics.
Red  [author] May 6 @ 6:08am 
Dependencies updated - and yes 45 degrees curves can be kind of a pain - you'd need more keyframes with timed bends, or you an hide the turn in a cliff face / building with an illusionary tunnel
ariel May 5 @ 1:15am 
WOW, it deserves 5 stars!
I tried lengthening the section and it worked.
but I couldn't get a 45° curve to work.
I'm not familiar with the elements you used for the animation.
I remember seeing a mod in HARMAHOLIC, with which you could automatically create a trench design with sand walls just by drawing a diagram in the editor (or in real time, I don't remember).
How useful it would be to achieve something like that, and be able to draw a circuit on a map like Tanoa and have it generated automatically.
Thank you very much for your excellent work
Little French May 1 @ 10:34pm 
hello, could we have the useful links (mods) to install it correctly in order to test it
Greatgrungus Apr 30 @ 1:13pm 
this bangs