Project Zomboid

Project Zomboid

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Barefooter Trait
   
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Apr 27, 2024 @ 10:31pm
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Barefooter Trait

Description
This mod adds a trait called Barefooter.

This does not enable going barefoot with any more ease than the vanilla game.

Rather, it adds a trait that gives you some compensation for committing your character to remaining barefoot in virtually all situations, and motivation for eschewing that desire as little as possible.

You will still suffer all the normal disadvantages from being barefoot; you'll still cut your feet, scratch them, have relatively little stomp power, need to wear more heavy clothing to compensate in winter, or occasionally even don boots at the cost of unhappiness.

+4 Trait Points (bonus in exchange for the limitations inherent in being barefoot in PZ)
+2 Lightfooted (because bare feet are much quieter than shoes, and there's no other implementation of that yet)
+2 Nimble (because the ability to feel the ground as you move in combat lets you keep your eyes on the target but still move efficiently, a.k.a. better situational awareness through another sensory input path)

Constantly gain unhappiness while wearing anything on your feet. Shoes are uncomfortable!
Gradually lose unhappiness once you are barefoot again. Ahhh, such relief!

Happiness gain and loss are calibrated to be impactful but not over-the-top. You should see the first tier of Unhappy moodle hit within 3-5 minutes real-time, or a couple of hours game-time. I kept the unhappiness loss to a level at which it will help mitigate other sources of unhappiness, but hopefully not make unhappiness an irrelevant thing. May need some further calibration... if so, let me know!

Workshop ID: 3234095603
Mod ID: BarefooterTrait
Popular Discussions View All (1)
0
Aug 4, 2024 @ 11:27pm
Russian (RU) translation
teamburgermania
15 Comments
Rennlia Jan 21 @ 4:27pm 
Is this mod MP compatible? It's not appearing on my dedicated server, but I do have the more traits and occupations mod as well that might be overriding it?
Evil incarnate Dec 23, 2024 @ 5:52pm 
Build 42 update?
LambVORTEX Oct 26, 2024 @ 2:42pm 
From my experience, being barefoot isn't a death sentence. Both feet bleeding will only decrease your health down to like 50%. And as an extra, unbandaged wounds will make your character gain stress.
🝠Ϗ🜁🜔ϯїς🜸🜸 Aug 4, 2024 @ 11:51am 
@Faye You only limp if you already have an injury. Shoeless walking is default speed and even sounds quieter in game.
Casey snake Aug 4, 2024 @ 4:34am 
Hold on so you will limp constantly and youll be cutting up your feet every second just for a couple of levels in lightfooted and nimble? Wouldnt it be better for you to be immune to cuts from the enviorment but not from objects like broken glass and such, honestly this seems like a big negative rather than positive right now
BASSCAT Jun 22, 2024 @ 3:24pm 
Add a callous feature to reward people long term, making you immune to scratching your feet, but not immune to caltrops and such, maybe glass because people with good callous coverage can stomp a wine glass.
Simsimix Jun 14, 2024 @ 8:27am 
maybe making it simple, +4 stats for a +4 points it's a huge positive neto. No other negative trair gives you positive modifiers on your stats
Barefoot  [author] Jun 10, 2024 @ 4:06pm 
It's a negative trait, because I feel like while it does add a small benefit, not being able to wear footwear is a serious disadvantage to say the least.

I'd _love_ to make another trait (or maybe skill) that prevents foot injuries from walking other than glass, which would then be a positive trait to offset it, but... still trying to figure out a way to do that.
Shibe Jun 1, 2024 @ 3:58pm 
Would it be possible to actually make a trait that completely negates the wounds from everything else but glass. Or globally reduces the chances to get cuts like Thick Skin or Outdoorsman trait?